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Weyland-Iutani Report: why “Alien: Islation” the best that happened..// ||

Not so long ago, namely, in the fall of 2015, I wrote an article for one of the neighboring gaming resources, which was called “Alien: Island” the best that happened to the Alien Universe in 28 years “. It is easy to guess, based on the name that in it I tried to explain why the Survival-Horror from Creative Assembly is the most important work in the Universe of the Ksenomorphs since the time of the “strangers” James Cameron. Now the autumn 2017 yard is in honor of the recent release of Alien: Covenant on Blue-Ray and Digital-HD I decided to make Remaster my old article-to expand it, supplement and explain it again, but only to the public from Stopgame.ru, why “alien: isolation” is still the best that happened to the universe of a stranger since 1986. In the end, since 2015, the article has somewhat lost its relevance and unfairly tell you about the creation from Creative Assembly and the history of the series in general, not mentioning the last creation of Ridley Scott.

In 1979, then the young and not so famous director Ridley Scott gave us a science fiction film of horror “Alien”, which was instantly popular, received a number of prestigious awards, including an Oscar for the best visual effects, gathered an impressive cash register and entered the classics of world cinema, as one of the main SCI-Fi works of all times. If you describe the picture briefly, then the “alien” is the story of the evil alien creature “Xenomorph”, with which, by the will of the chance, the crew of the Nostromo cargo spacecraft had to be encountered, with all the subsequent events of the ensuing events. I will not go into the details of the plot of this film, because you already know them, in the end, everyone saw this film, but if one of you still has not seen, then, firstly, I really envy you, and secondly, I will try to avoid any spoilers in the future, so as not to spoil you with the first impression. Now, in fact, it is more important to answer the question “Why are we all so loved by this film?”.

“Alien” Ridley Scott had a huge number of advantages and at that time he was truly a revolutionary and innovative project. There was an interesting story, an amazing visual series that still looks worthy, excellent scenery, the atmosphere that holds in tension, a good acting, the legendary Ellen Ripley and, most importantly, the character around which everything is spinning, the “stranger” himself. In truth, Xenomorph, invented by the artist Hans Rudolf Giger, remained in my memory the most memorable, colorful and impressive alien creature. Alien from countless other alien (and not only) monsters is distinguished by the fact that here the monster is not represented in the form of a stupid, vile, mutilated and crippled creation, from which pieces of meat are falling off and at the sight of which an unprepared viewer can moan, similar creatures, you could see in Dead Space, Resident Evil, Slon of Dreamcountless films and video games. No, on the contrary, a stranger in Ridley Scott’s film is a smart, cunning, with incredible strength, speed and reaction creature, or as it is often called the “ideal organism”, which causes fear and horror, and not nausea and disgust. At the sight of a stranger, you fall into a numb, this creature can delight and frighten to the loss of the pulse at the same time, and in fact, people are more afraid of this creature not because of its unusual appearance, but because of incredible superiority, because if “it” turned out to be right in front of you, then you are completely useless to resist and resist it.

The most interesting thing is that despite all the foreignness and the evil appearance of this alien creation, Xenomorph is not devoid of some grace and, in fairness, it is worth saying that over the years, people are scared less, but they begin to admire more and more more. For some, he even serves as a source of inspiration-the impressive number of concept arts testifies, on which holy-eyed, smooth-shaped, anthropomorophy creatures with evil grin, the design of which clearly makes it clear where the authors scooped up from inspiration. Those who are engaged in design and have long been sitting on resources such as ArtStation and CgSociety should definitely understand what we are talking about.

Ridley Scott did not try to intimidate the audience with the abundance of Rachlenenka on the screen – in the film there was practically all that was considered (and is still considered) such an important attribute for any film in the Corroit genre, namely: an abundance of blood and torn limbs. Ridley Scott was kept in tension precisely thanks to an amazing atmosphere, not leaving a sense of helplessness, which covered both the main character and the viewer and, most importantly, the constant feeling of the presence of an unwanted guest from whom it was almost impossible to get rid of. In this context, the film is more likely to call the SCI-Fi thriller with an elements of a horror than a purebred “space horror” or “space meat grinder”, as some viewers like to call it-this is certainly a dehaul of the terminology, but because of the misunderstanding of this terminology, a number of spectators have not yet watched this film t.To. It is believed that “stranger” is a typical, meaningless meat grinder. An alien model of 1979 is not a “space meat grinder” at all, namely the Sci-Fi thriller and, if you like films that take, first of all, atmosphere, then this film is definitely for you.

The advantages of this film, as well as about xenomorph itself, can be talked for hours, yes, of course, many “geniuses” have found minuses, but whoever says what, I am more than sure that this film will forever remain in the history of world cinema, as one of the most important milestones in the development of science fiction genre.

The further development of the series looks as follows: after 7 years, in 1986, the sequel “Aliens” is released, which also becomes cult, which is not surprising, because when creating this picture, James Cameron himself sat on the directorial chair – the director of films such as an avatar, a terminator and a Titanic. Under the leadership of Cameron, the film “Aliens” was at least a few in Sassens, but significantly added in the amount of a well -delivered action, a number of scenes from which are still amazing (which is only worth the moment in which the nest falls into the clutches of xenomorph). The “strangers” of James Cameron was awarded two Academy Awards, he, like the first film, is considered a classic of scientific science fiction and deservedly included in various tops of the best films of all time.

The masterpiece output ends, after 6 years, in 1992, “Alien 3” is released on the screens, which marks markedly compared to the previous parts of the series. In the final part of the then alleged trilogy, there was no sensible script or idea, and even visually the film was clearly no better than “strangers” Cameron (everyone remembers a disgusting computer graphics?). The film has noticeably increased in the film, which had never previously been put at the forefront, the number of action has decreased and competently set scenes, and the very idea of ​​the film is still dreamed of in the nightmares of this picture David Fincher. But even despite everything previously said, “Alien 3” was not bad films, because Fincher is a genius of thriller and, thanks to his talent, he was able to extend the film even with a mediocre script. In the film there was an oppressive atmosphere, in which, as for me, Saspension was slightly larger than in the “alien” Cameron, Ksenomorph was still a car and was able to scare, the acting game was at the proper level, there were interesting characters and still Ellen Ripley, who did not lose her color from the first part. “Alien 3” David Fincher was a good film, he had his advantages, but as the end of the trilogy – it was practically a failure, because the film could not withstand any criticism compared to the previous parts of the series. Although, it is worth recognizing that not even the most successful end of the trilogy cannot be compared with what happened to the series further.

After the end of the trilogy, the real “Achtung” began, despite the fact that the alien trilogy was completed, the bosses from “20th Century Fox” decided to “disrupt the cashier”, put in the directorial chair the Frenchman Jean-Pierre Zhenone, who put his hand to the creation of the comedy melodrama “Amelie”, invited three scriptwriters who worked over the controlledThe previous parts of the series, and already in 1997 released a continuation called “Alien 4: Resurrection”, which, as for me, was worth calling “Alien 4: Stathered”. This film was bad from almost all sides: a finger-sucked from a finger and a completely unlimited scenario, the absence of any atmosphere, a mediocre game, an excessive amount of dismemberment on the screen, a weak production, as well as an Ellen Ripley clone, which is also a compensation of a compensation. “Alien 4: Resurrection” turned from a science fiction thriller into a purebred, meaningless, stupid mess, which could calmly be called a “space meat grinder”.

After the “heartbreaking” love story in “Alien 4: Resurrection”, in 2004 the no less delusional “Alien against the Predator” came out, then, in 2007, his sequel “Alien against the Predator: Requiem”, as well as, along the way, a whole bunch of “masterpiece” video games, in which we, in the role of a predator or morpather, need to be exterminated to the consoles and computers.poor xenomorphs one after another.

Due to the self-interest and shortsightedness of the bosses from 20th Century Fox, we received just a huge bunch of low-grade consumer goods, the series rolled up to the bottom of the cinema, and the once great and evil murder machine turned into a typical and helpless meat, which some kind of marine could deal with two accounts. Ridley Scott, published in 2012, could not fully correct the situation, yes, it was a great film, with an amazing visual side, an idea, an excellent acting, an atmosphere and even an obviously unevable, but still interesting script. Prometheus was really good, but the problem is that this film was more about the “universe of someone else” than about the “alien” itself, because it has everything from the canonical first part (and even more), except for the usual xenomorph. Ridley Scott, having removed Prometheus, made us understand that his universe is much larger, more interesting and deeper than we could imagine, but he also made it clear that now he is more interesting than the theme of the “Creator and Creation” than the more mundane theme of “hide and hide”. This was regarded by many, as a spit in the face and it is not surprising that after the release of this picture, the audience broke into two warring camps, some considered Prometheus a serious Sci-Fi work with a powerful philosophical background, while others were so furious by the lack of xenomorphs, which could not discern anything but the stupidity of some characters.

“ – Why did you create me?

– Because they could. – You will probably be www.winzter-casino.uk/ disappointed if you hear a similar answer from your creator. “. – Dialogue between Android David and Charlie (Prometheus)

The “Alien: Testament” published this year in many respects repeated the fate of Prometheus, but only, this time, in an attempt to sit at once on two chairs and to please, both the new fans of Prometheus and the old fans of the original “Alien”, Ridley Scott gave the world an even more controversial and ambiguous picture, which is not able to fully satisfy the requirements of both sides. Her ratings and completely different reviews speak of the inconsistency of this picture: world and Russian critics appreciated the picture very highly, the Western audience appreciated the film relatively favorably, while the Russian public and blogosphere were smashed to fluff, which is worth only a recent review from Evgeny Bazhenov. The funny thing is that, in this case, almost everything is right, because you will be right if you call the film smart with some notes of genius – it really contains the most powerful ideas about the “God from the Machine” and “Creator and Creation”, plus all this, the whole film on top of the bottom is stuffed with various references to the world culture and religion, which will evaluate all the notorious erudites. At the same time, if you call the film hopelessly stupid, you will also be right, because it contains such stupid and delusional scenario solutions that you involuntarily begin to ask the question “how can this happen in general?”.

In many ways, all these are the faults of the scriptwriters who, from the time of the first part, were pretty exhausted and more unable to realize the exorbitant ambitions of Sir Ridley Scott. Ridley Scott, despite the fact that he was and remains one of the main figures of the cinema and one of the genius directors who influenced the vectors of the development of the entire film industry, he himself never wrote scripts and, moreover, did not have a special “scent”, so you should not be surprised that the quality of the scenarios in his paintings is very different, but the quality of the very directing and production itself is always at a height. For the same reason, it should not be surprised that the “Testament” turned out to be so controversial and different, because, on the one hand, Sir Ridley laid a powerful philosophical subtext in the picture, gave the film excellent directing, production and an outstanding visual series, but at the same time proved that he finally lost “Nyuh” to good scenarios.

Personally, I, as a fan of the original dilogy and Prometheus in particular, reacted to the picture “Alien: Testament” more positively than negatively, because I am impressed by the idea of ​​where the legendary xenomorphs came from where. Of course, many of you will now object and say that “it was not necessary to talk about their origin”, because many people liked the “alien” much more when he was surrounded by a halo of mystery. Perhaps you are right, but in any case, you need to understand that sooner or later someone had to tell about their origin and believe me that the version of Ridley Scott is far from the worst that could happen to this universe. Rather, on the contrary, this is one of the most interesting and unusual finds for the entire series, because you just imagine how poetic everything turned out in the end: “The best people from the world have imagined themselves with the gods and created David, and David was disappointed in people, created strangers and took up all over humanity”. That is, according to the canon of the new part, it turns out that xenomorph is not just some kind of alien little animal that has not been incomprehensible from where and it is not clear how, and this is a whole metaphor-the reckoning of all mankind for its arrogance, durable and the desire to be akin to the gods. People themselves are to blame for the fact that the “xenomorphs” were born and will pay for this for a long time.

Of course, all these thoughts and philosophizing are very interesting and speak on topics raised by Prometheus and the Covenant, you can hours. The problem is that if you abstract from all these thoughts and regard the picture precisely as the Sci-Fi thriller/Horror, in which the struggle of a person and a monster is at the forefront, then the picture does not withstand any criticism. “Alien: Testament” is much more continued Prometheus and much less prequel to the original picture of 1979 and the main question is what exactly you came to the cinema. If you were waiting for the continuation of Prometheus, you were interested in the fate of David and the secret of the origin of xenomorphs, then you should like the film if you expected a prequel to the first “stranger”, in which the confrontation of a person and a monster is at the forefront, then you will find a great disappointment – a ballad about “idiots in space” and nothing more. The first should not be angry that Evgeny Bazhenov laid out a devastating review on his channel, and the second should not be surprised that the top world critics greatly appreciated this picture. As for me, such a reaction of the public is quite logical and logical, but it is still worthwhile to understand that really bad films never cause any disputes-they are bad without any “but”, they are lowly evaluated, both critics and spectators, and forget about them immediately after leaving the cinema.

In any case, everything that goes after the first two films is all the things controversial, both in the context of my article and in the context of the entire universe in general. But there is one work that, undoubtedly, is not only the best creation since the time of the “strangers” by James Cameron, but also the most terrible and canonical since the very first 1979 film.

“Alien: Isolation” or when big things begin with a small

Of course, “Alien: Isolation” is the most loud, serious and simply the best work in the Universe of the “stranger” since the first two films of the series. A video game, released in 2014, Creative Assembly and the publisher of Sega, not only became a quality standard for space Survival Horror, but also proved that video games are in no way inferior to cinema, or even surpasses it. A studio specializing in the production of strategies, the envy of large film studios and eminent directors, was able to create an exemplary project that can give you the same emotions that you once experienced when watching the first two films. “Alien: Isolation” confidently climbed the throne as the main work in the universe of “strangers” in the 21st century and similar, which in the near future is not going to lose his proud title. Why is the “isolation” is really so good, we will analyze in detail further.

“If you do this, there will be no way back. My creatures will be released … to manage this universe.” – David’s monologue (Alien: Testament)

I would like to start with the plot, the story in Alien: Islation is more than interesting, everything is quite logical here and say that “The script is not necessary”. The game begins with the fact that we in the role of the daughter of Ellen Ripley – Amanda, we need to get to the Sevastopol trading station and get a black box with Nostromo, that very spaceship on which her mother was located. Amanda has been tormented by the same question for many years “What happened to my mother?”And in order to find answers, she is ready to go to the darkest nooks for the universe.

Having reached the station, we discover that it has external damage and, after an unsuccessful attempt to communicate with Sevastopol, we, together with our team, decide to go to the station on our own, through the outer space, but this attempt ends with failure, which has broken off from Sevastopol, separates Amanda from the rest.

Having got inside the station, we find that chaos and anarchy reigns there, people at the station suffer from paranoia and are ready to kill almost everything that moves. In addition to people deprived of reason, the ship has a huge number of David’s distant relatives – the robots of “synthetics”, who, like the newly -manned Messiah from the “Covenant”, also cannot be called friendly. Around the mess, devastation, fear, death, hatred, hopelessness and pitch darkness. Ultimately, we understand that it is a source of all troubles at the station, this is the ubiquitous and elusive “it”, the alien creature “Xenomorph” or, as it is now commonly called, is one of David’s creations “Alien”. After meeting with a stranger, the search for a black box is pushed into the background and now the priority of several other goals: to survive, find your team and get out of this outrageous hell. On the way to freedom, we will find a huge number of adventures, unexpected plot turns, as well as many interesting characters, each of which will play its significant role in this space drama.

“Unpredictable” this is what a word can characterize the plot of this game, because no matter how extrasensory abilities you possess, it is very difficult to predict the further development of events, as the game passes, you will now and then ask the questions: “What will happen next?”,” Who should believe?”,” What is on their minds?”,” How many tests are still waiting for me?”,” Who will survive?”And” Will anyone survive at all?”. I am pleased in “Alien: Isolation” and the fact that the key characters do not suffer from excessive idiocy, as in Prometheus or the same “Testament” Ridley Scott. No, on the contrary, the motives of the actions of all key characters in Alien: Island are logical, moreover, here everyone is “on your own” and understand who you can believe and who is not as simple as it might seem. Fear is what motivates all the characters of the game and it is precisely thanks to this feeling that every person here is unpredictable, because for the sake of maintaining their own life, people are ready for the lowest misconduct and sometimes, they need to be more afraid of more than an alien guest. In general, the scriptwriters very competently and carefully inscribed the story of her daughter and her missing mother in the canon of the first and second part, as carefully and accurately as possible as possible. Amanda Ripley was only a little mentioned in the 1989 “strangers”, but the developers from Creative Assembly were able to benefit from this a huge benefit. Did James Cameron then imagine that a small plot interspersed, after a few decades, develops into a whole independent project? I don’t think, but still thanking him for this “trifle” is definitely worth it.

Next, I would like to note the outstanding visual series of the game, truly, developers from Creative Assembly did just a titanic work, because such attention is quite rare for details. The game has an amazing design of literally everything, the Sevastopol station and all that is in it – all this is done manually, not under a carbon copy, local species scare and fascinate at the same time, and also perfectly convey the atmosphere from the original painting of Ridley Scott. Graphics in the game at a very decent level, I don’t know how “Nextgen” was in 2014, but the lighting and the same fire in the game amazing. Reflections, textures, various visual effects, explosions and even trifles such as dripping saliva from the mouth of a stranger – all this leaves a positive impression and, perhaps, I will not exaggerate if I say that this was one of the most beautiful games at the time of release and it still looks worthy.

In addition to incredible setting, the game has amazing sound design. Incredible sound quality enhances the gloomy atmosphere of the game and the effect of presence. As you pass, you will every now and then be distracted by one or another little things, whether it is rustling, creaking, a roar in ventilation or the growl of a stranger, it does not matter, each trifle is able to scare. I personally went through the game in English and there are no complaints about the voice acting either, all the characters are perfectly voiced, it can always be understood by the voice and intonation of the main character, what she feels in a particular situation. For example, I really remember the last minutes of the game, when the exhausted and almost desperate Amanda is trying to escape from the destructive ship, it is at these minutes that we perfectly understand how the heroine feels, her intonation and voice say that she will not stand it on the verge and for a long time. The developer involuntarily makes us feel everything that the heroine feels and it is very impressive.

In general, the main character here is not a soulless body that does not have emotions that cannot speak and can only obey your instructions. Amanda Ripley is, first of all, a living person with his advantages and disadvantages. She does not have incredible physical strength, she is inherent in fear, she is slightly naive, but still, this fragile girl is much courageous than most of the inhabitants of Sevastopol and she always finds the strength to move on, no matter what, no matter what. In truth, Amanda turned out to be a worthy successor of his mother, this is a memorable character to whom you empathize to the end of the game, the mother could be proud of her daughter, in the end of the tests of Amanda, no less fell than Ellen Ripley.

The gameplay in Alien: Isolation is a cross between stealth explosion. Most of the game we need to perform various tasks in the style of “get to this site alive”, “find the access code” and “hack that door”, but they cannot be called boring, because on the way we will meet people all over their heads, no less aggressive synthetics and, of course, alien own person. You can’t run the levels, because all opponents have a very good cock in order to survive you need to constantly show ingenuity and be very careful, one careless movement and now you are a corpse. If with synthetics and people everything is more or less clear, because you can hide from them in ventilation, or, having the necessary ammunition, to kill, then it is much more difficult with a stranger, because it, unlike people and robots, is almost impossible to hide from him. The game is constantly kept in suspense, because you can’t feel safe anywhere, wherever you go, wherever you go, it will always breathe in your back, and every oversight will cost you life.

A characteristic feature of xenomorph in “Alien: Isolation” is that it is not scriched and very smart, therefore it is very difficult to understand that this creature has on his mind. “Alien” constantly appears where you are not waiting for him, he can wander for hours on the location in search of the victim, and sometimes he can’t appear for a long time, but it is important to understand that if you make noise, then he will still come for you. The only two objects that at least somehow save from someone else is a motion sensor and fire, the first helps to understand how close xenomorph is, and the second temporarily scares him off. Although you should not think that if you are enlisted by the motion sensor, Molotov cocktails and flamethrower, now you can calmly walk and not be afraid, no, the motion sensor is not insured from false works and interference, you won’t take a lot of cocktails with you, and fuel fuel in fie up in just seconds. Well, as I said earlier, a stranger is very smart, for example, strugging several times in the face with the help of a flamethrower, in the future, at the sight of a hot gun, he will no longer run on you headlong, the creature will act more carefully and this behavior of the computer character is very scary. Also, do not distract him too often as a noise grenade, because in the end he will understand that you are fooling him, he will find you and explain that you do not need to do this. What can I say if evil xenomorph is able to catch a weak sound from a working motion sensor, so you need to use it with caution.

Another important part of the gameplay is the opportunity to make various objects from improvised means, namely: various bombs, medicines, as well as Molotov cocktails, which I mentioned earlier. Wandering by locations, for further successful passage, it is necessary to collect any trash that can be made from which you can make anything, otherwise, without self-defense, you will constantly “flaunt” and the gameplay clock will most likely increase. There are not many objects in the game, but everyone has application and each to one degree or another is useful. For example, I personally very rarely used explosives, but I did not think of life without a noise grenade, more often I used it not to distract the attention of the creatures, but rather to attract. The fact is that there are times in the game when people armed to your teeth can stand on your way, it is not always possible to get around them, and the cartridges in this game are worth its weight in gold, so in order not to suffer, you can simply set the stranger to them with the help of a noise grenade, he will do all the work for you, the main thing in such moments is to hide in time.

A mouse cat game is an integral part of this game, we will constantly need to hide from people, robots and alien. You will have to hide in various cabinets, ventilation, under beds, tables and generally wherever you have to, but there is no safe place anywhere. A stranger can get you everywhere, he can completely make you go by surprise in ventilation, in a cabinet, and indeed anywhere else. It is very funny to watch how many, playing for the first time, think that they are completely safe, once they managed to hide in a closet or some other shelter. Many believe that since they managed to hide, they fell into a certain “house”, which is protected by scripts, software code and “higher powers” ​​- what is their surprise when Xenomorph, contrary to all this, pulls out the shelter door and kills the main character. Also with robots and people, as I said earlier, the only place where they will not get you is ventilation, so you also have to be careful with them and do not catch your eye again. In this game, it is better not to come across anyone at all if you want to survive.

Among other things, the gameplay in Alien: Isolation is diluted with simple puzzles and mini games. There are also moments in the game when you just need to run headlong. Enough “wow moments” and truly exciting scenes. There are missions in outer space, as well as on the planet Acharon (LV-426), which everyone remembers well from the first film. The mission on Aheron will especially delight the fans of the universe, because we themselves will be given the opportunity to take a walk along an abandoned ship of space asshocks and admire the local bewitching landscapes.

You can talk about Alien: Island for a long time, because this game really has a huge number of virtues, there is an interesting plot, excellent graphics, fascinating gameplay, amazing design of everything and everything, the atmosphere holding in tension, interesting characters, incredible quality of performance and attention to details, worthy successor Ellen Ripley – Amanda, as well as incredibly smart and evil “alien”. Yes, there are also disadvantages of this game, but they are all insignificant and for the most part of a technical nature, for example, a few puppet animation. In any case, in the context of the entire universe “alien: isolation” it is beautiful, it is perfectly inscribed in the canon of the first and second part, while it does not interfere and does not contradict the other films of the series – it complements and deepens the universe, while it looks original in isolation from it. This game has absorbed all the best from the series: the atmosphere from the original, an amazing staging from the sequel and the real spirit of adventure from Prometheus. If a few years ago I also raised the question “but a masterpiece Lee?”, Now I am definitely sure that“ alien: isolation ”is a real masterpiece, the continuation of which I will wait, like the second consolation of Khris … forgive Dev ..

\\\ Weyland-yutani, thank you for familiarizing yourself with the documentation, good luck.

In general, my on -board computer begins to malfunction and I feel that it is time to end this narrative, I will not shout the epithets again towards “Alien: Island”, and I finish, perhaps, the sonnet “Osimandy” of Persia Bishha Shelley, which now, personally, will be firmly associated with the mysterious, but such an attractive universe “alien”.

I met a traveler who was in the country of forgotten. In the desert, – he said, – two stone legs stand without a skeleton;Near them lies, broken, face from the statue buried in the sands. The brow and fold of the mouth, curved arrogantly, say that their creator knew the depths of passions and thoughts and could convey to the tables in his chest, the thought that moved them and their mind. But the pedestal still keeps the words: “Lean! I, the Osimandy, name – the king of kings. My affairs, kings, see – and lighten!»There is nothing more. Around large stones, vastness, emptiness, and far -free sands stretch, wherever the eye looks.

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A gun on sparrows: why playing blockchain projects need to negotiate with Unity and Unreal

The rapid development of the gaming industry is primarily associated with technological progress. Most technical improvements in this area – improvement of graphics or gameplay – are already perceived for a long time. But recently developing technologies can change video games and everything connected with them once and for all. Of course, first of all, we are talking about VR/AR technology. In this case, the changes are obvious and the changes should not be discussed. The real revolution in the gam industry can make blockchain. By the way, the game sphere is one of the most active areas of the economy where this technology is introduced. The main thing that the blockchain makes here is “erases” the boundaries between virtual and real universal.

Last year, several gaming projects began the development of platforms. According to the founders and creators of projects, their products solve key problems of the gaming industry. So, Game Protocol and Game Machine are the main emphasis on creating a reliable and convenient model of game crowdfunding. At such sites, gamers will be able to sponsor the development of games (of course, for cryptocurrency) in exchange for bonuses from developers, for example, a certain number of intra -game crypto -monitors.

Cloud gaming takes to a new level, thanks to which players get widespread access to any games even with weak “iron”. The scheme is simple: the player is connected to the cloud server on which the game is launched, and receives a video in his pc in streaming mode. The main problem of cloud gaming platforms is a lack of servers and, as a result, a high ping. The PlayKey project intends to solve this problem by replacing traditional servers by a decentralized network of powerful computers. Miners will be able to earn by “extracting” the internal cryptocurrency of the platform, and players will receive the perfect – non -emerging – picture and uninterrupted control.

Great, really? And that’s not all. Other projects set even https://gamesnotongamstop.co.uk/review/prive-casino/ more ambitious goals. For example, Wax, Enjin and Dmarket are sure that with the help of blockchain a new sector of the world economy, turning virtual objects into real assets that can be traded on a par with ordinary goods.

Trade of game items (primarily CS: Go, Dota 2, Team Fortress 2 and Pubg) – the phenomenon is far from new: skins can be sold or bought on Steam, Skins.Cash, Opskins or other platforms.

So, before the ordinary gamer, the blockchain opens fantastic opportunities:
will trade the most free and at the same time safe, and most importantly – will fix and protect its ownership of game items and will allow them to safely sell them or freely exchange for objects from another game. But for such an idealistic picture, the idea of the marketplace should be supported by developers and publishers of games, and their position is far from so clear. After all, modern games already have their own economy with two types of intra -game currencies: soft – which you receive for achievements in the game, and hard – you acquire it for real money. Having attached the game to the decentralized marketplace, the developers run the risk of losing control of the economies of their own games.

Game blockchain projects attract large developers and publishers in all kinds of ways, offering generous bonuses-from the commission for each deal on the marketplace to the advertising of games presented on the platform. Some players really show interest in such projects. In particular, 4a Games, GSC Game World, Tatem Games and Kiss Ltd. announced their readiness to support Dmarket and announced cooperation with this project.

As for large publishers, they have sufficient resources to calmly observe the development of events. In fact, blockchain projects will become attractive for them when their benefit, primarily material, will be obvious. It is logical that the starting game audience can provide indie players with decentralized marketplaces. Developers and publishers of the Indie-IGR is much easier to attract financial and advertising bonuses. True, another problem arises here, which blockchain projects have yet to solve.

Even with the most advanced API, the integration of a global marketplace game technically requires a lot of time and effort. A significant part of the indie deelopers simply does not have resources to solve this problem. Yes, and the developers of the marketplace themselves are unlikely to independently attach thousands of games to their platform. A vicious circle? Not at all. The solution exists, but you need to start with negotiations with the developers of popular game engines, such as Unity or Unreal.

It is on these engines that most modern games are developing. The total audience of Unity Technologies, according to the company itself, has nearly 800 million players. Of course, you can get access to this audience, agreeing with thousands of indie-deelopers. But it is much easier and more efficient to agree immediately with Unity. Moreover, the cooperation of these gam platforms with key players such as Unity or Unreal would create a convenient solution that greatly facilitated and accelerated the process of connecting the game to the marketplace. The developers of the engines are interested in the profitability of the “native” games. This means that blockchain projects need to convince Unity, Unity, and other large players that decentralized trading floors are more opportunities than risks.

“Gathering” and agreeing with the developers, to enter, indeed, to a global level and get, for example, the same audience as Unity, the gam platforms will take more than one month, or maybe even more than one year. As a result, instead of ambitious statements about creating a new economy, without support for Unity or Unreal, blockchain projects will receive a tiny trading platform for fans of a couple of dozens of not very popular games. Are developers of advanced engines ready to support such platforms? It is quite possible. Unity Technologies has already shown interest in blockchain technologies, having agreed to cooperate with the GameCredits team. But this project is primarily aimed at digital distribution of games. For developers, this is a much less risky undertaking than decentralization of the game economy.

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review

parallel-half-life-2-i-roman-1984-1

Parallels between Half-Life 2 and Roman “1984”

Welcome, welcome to glorious oceania, we chose it for you. Turn on your television screens, prepare a mug of the gin and remember the older brother is watching you …
Today we’ll talk about the similarities of the 1984 book by George Ourella and the Half-Life 2 game

I recently read the book by George Ourella 1984 and impressed the Half-Life 2 impressed. There were a lot of similarities with the book in the game, the developers were clearly inspired by this novel.

Let’s start with the beginning, with awakening. In front of us is the same G-man. Here I can draw a parallel for which I can condemn me, but the G-man is a little like O’Brane. You probably ask, “what are they similar?»I will give you an answer. They are similar to uncertainty, that is, because they are not completely clear friends or enemies. Each time you cannot decide how they relate to you, and even when strange and terrible things happen, you still cannot say enemies whether they can say. Of course, with O’braen here is more and more obvious (and carefully here are spoilers) he directly betrays the protagonist. He tortures him in order to “heal” him, so that he begins to love the party and the big brother. But the main character Winston Smith still treats him in a friendly manner. Unlike O’Brin, G-Man does not interfere with the hero directly, but after the voltigontes interfere with the suspicions.Is he still not clear a friend, because because of him there was a cascading resonance over the planet in chaos.

Continue.After meeting with G-Man (OM), https://finalcountdowncasino.uk/ you, Gordon Freeman is on a train with several passengers. All passengers are dressed in the very blue overalls from the book, then it turns out that all ordinary citizens are dressed in blue overalls.This is one of the most obvious parallels. Then GG leaves the train and is at the station (where else?). And he sees on the wall a huge television screen from which Wieles Brin broadcasts, just like an older (big) brother in 1984.Scanners fly around who remove all citizens. It is evident by civil defense that hits citizens. Behind the fence you can see a tartigont that washes the floors just like a “right”.

We can listen to the conversations of citizens who complain about life, that people disappear, about the fact that they mix something into the water. Further, we are enough and we see how they beat and torture people and immediately there is a parallel with the Ministry of Love and the Police of Thoughts. Further, our GG enters the residential building where citizens are detained and the pursuit of Gordon is further leading.

Soon, according to the plot, we see how citizens are bombed with bombs, the party also made in “1984”.Next, we find ourselves in a city that was completely bombed and everyone became zombies.

Then Gordon, in a place with resistance (by the way, there was no resistance in the book), the prison is a nova prospect that is an almost direct parallel per min.love, here, like there, they try and torment people, they also redirect people to their side with the help of torture and implants.

Then Gordon got into the citadel, where the main person of all Rossy, Woles Brin sits. Direct parallel to the citadel is a pyramid min.Truth in the novel 1984.It is also the most important and non -criminal building in the city. It is the brain of the whole city.

The game has several more parallels on the novel, but these parallels are not so important.

Thank you for reading, this is my first work of this kind and I will ask you to point out all my jambs in the comments. And most importantly, remember the older brother is watching you.

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review

obscure-no-nock-1

The obscure future of the box.

According to Bloomsberg BusinessWeek, with reference to proven sources, one of the candidates for the director’s chair of the head of Microsoft Stephen Epol, announced his intentions to sell Xbox units, and with him to sell or close the Bing search engine to Open.

Stephen, the former head of Nokia, said that Microsoft should focus on the development and sales of MS Office in order to raise profitability, and a competent sales strategy can make a profit much more than the sale of devices on the Windows platform. So, according to the analytical company Gartner Inc., Shipping of PCs and devices on OS Windows for the current year decreased by 11% compared to the previous one.

Epol believes that the corporation https://bingositesnotongamstop.co.uk/ should get rid of the Bing unit, since this search engine will never be able to compete with Google. Paul Allen, co -founder of Microsoft, shares the point of view of the epole regarding Bing and Xbox: you should abandon the development of these units, as extremely resource -intensive projects pulling funds and forces from the entire company that should focus on more profitable products.

I note that a kind of battle begins behind the CEO Microsoft. She is far from the scale of the “Game of Thrones”, but there are enough applicants: the current Ford Ford Allan Mulali, the former senior Executive Director of Nokia Stefan Elop (not to be confused with Stephen Epol, they are not relatives and surname), Executive Director of Microsoft and former Skype CEO Tony Bates, as well as one of the directors of Microsoft’s sieve Allocation. This is for reference, most normal people do not spit on this until they close X-giving =)

It seems to me that the sword of the sword over the Xbox is exactly at the moment when they presented Xbox One. A very strange and boring presentation of the game console, on which they said so little about games that everyone was sessed. Then the matter went, but the first chord was already false and later led the Xbox anthem in the wrong place, which brought all the efforts to almost zero. For me, in Nekstgen, PS4 no longer has competitors. Even a very strong trump card of the X-yellow-Kinect has become a controversial element of the console, always ready for work and constantly monitoring everything around. Conspirologists rejoice, paranoid rolled up the skull into a new layer of foil, while others gruntly grunted in discussions about these “features”.

Now, if the sales of the console from Microsoft will not satisfy the leadership, a grandiose question sign will hang over one of the largest game platforms, and in the case of closing a bench, Sony will be left alone with the market entertainment, which is also not very good, albeit funny.

We will monitor the development of events. If Comrade Epol is sitting in the CEO chair, then the notorious Domokolov sword has every chance to demolish the head of the Xbox, although it should not exclude options for selling the separation to someone else, but it will not be easier to do it: you never know who will fall into the hands of such a valuable project and what they will do with it there.

Or maybe such loud statements – this is a kind Pre -election lies The election campaign of the candidate. Everything is possible – this is a big business.

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review

no-completely-review-gra-life-is-strange-1

Nicht (vollständig) Überblick über das Spiel “Leben ist seltsam”

In jüngerer Zeit kaufte ich mir beim letzten Verkauf, um genau zu sein, mir das Spiel “Leben ist seltsam”. Ich wollte nur für Schulmädchen posieren, mit einer ruhigen Seele entfernen. Aber nachdem sie gedacht hatten, sie selbst begannen, einen Text zu bilden und ihn den Fingern zu schreiben.

Ich habe es nicht gewagt, diesen Text als Bewertung zu bezeichnen, es ist eher ein Layout persönlicher Gedanken, und Spoiler, die ich nicht loswerden wollte.

Vorsicht, es gibt Spoiler im Thema!

Daher stelle ich mir Ihre eigene no (vollständig) Bewertung vor.

Das Leben ist seltsam, nicht wahr?? Nein, das Leben ist komisch.

Was wollen die meisten den durchschnittlichen Spieler aus dem Videospiel bekommen?? Für das versucht er eine große Anzahl von Spielen von Spielen?

Ich werde die Verantwortung übernehmen, um vorzuschlagen, dass dies kein Vergnügen ist, das durch andere Gegenstände und Dienstleistungen vollständig zufrieden sein kann. Ich werde die Verantwortung übernehmen, um davon auszugehen, dass dies eine “Antwort” ist. Die von der virtuelle Welt erzeugte Resonanz, abhängig von den Aktionen des Spielers. Die Konsequenzen korrelierten mit seinen Handlungen. Und je mehr der Korrelationskoeffizient im Modul ist, desto angenehmer ist der Spieler.

Ein Sinn für ihre Entscheidungen, die Kräfte ihres Einflusses auf die Weltwelt und das absolute Bewusstsein, dass Sie in jedem Moment alles und die Geschichte der Geschichte in die gewünschte Richtung korrigieren können – sind die Schlüsselmerkmale des Videospiels, sodass uns in den Bildschirmen von Monitoren dicht festgehalten wird.

Es wäre niemand, etwas von meiner Seite zu rasen, Sie selbst haben bereits vermutet, dass der Hauptcharakter des Spiels „Leben seltsam“ ist. Genau wie wir möchte sie Entscheidungen treffen und ihre Ergebnisse beobachten. Ändern Sie Ereignisse in der Vergangenheit und sehen Sie Veränderungen in der Zukunft. Werden Sie Besitzer seines Schicksals und lassen Sie sie in die richtige Richtung fließen.

Aber alles ist in ihrem Leben nicht so einfach. Alles ist nicht so einfach und in unserem Spiel. Aber darüber in Ordnung.

Der Hauptcharakter der Geschichte ist, wie ich bereits schrieb, Maksin Collield. Mit achtzehn Jahren kehrt sie in ihre Heimatstadt Arkady Bay zurück und betritt die Privatschule Blackwell, wo ein Treffen mit dem besten Freund der Childhoy Chloe Price stattfindet. Alles beginnt genau mit diesem Treffen, aber wie es inmitten guter Geschichten über den Umzug im Laufe der Zeit ist, endet alles damit.

Maxin ist nicht, dass es ein starker oder interessanter Charakter war, gegenüber. Sie ist eine graue und völlig unauffällige Person, die es liebt, Fotos zu machen, aber schüchtern, sie anderen zu demonstrieren (ich bezweifle diese Aussage immer noch). Seine interne Unsicherheit, Klemme und Unentschlossenheit (wenn auch) begleiten Max im Laufe des Spiels und fallen allmählich auf nichts an. Was sagt nicht und das Wachstum des Charakters in der Geschichte ist vorhanden. In der Geschichte finden die Hauptaktionen in der amerikanischen Stadt – Arcadia Bay statt.

– … und ich habe auch 30 Eber getötet. – Oh, Max, danke. Du bist super.

Die Arkady Bay ist eine typische ruhige Stadt am Meer. Grinsenplätze, zu denen der Strand, die Akademie, ein kleiner Snack, der Waldrand und der Leuchtturm gehören, sind angebracht.

Wie ich bereits schrieb, ist Arkady Bay eine ruhige Stadt, was bedeutet, dass es ohne Teufel keine gab. Und die Teufel in dieser Geschichte sind Klickhelden – Klischees. Ein Dutzend Teenager und ein Dutzend Erwachsene. Ich möchte sie nicht einmal wirklich auflisten, unter Bekannten können Sie eine Hündin, eine Party, einen Botaniker, eine Botanik, einen Tyrann, einen Mentor, eine armes Ding und andere extrem originelle Persönlichkeiten treffen … na ja, was ist damit? Im Leben ist alles gleich.

Und egal wie unterschiedlich diese Teufel sind, sie sind alle von einem Thread von Anfang bis Ende des durchdringenden Videospiels miteinander verbunden, dessen erster Knoten an Rachel Ember gebunden war.

Der Faden rollte sich zusammen, berührte immer mehr Menschen, wickelte ihn aus, verwirrte andere und verwandelte sich am Ende in einen großen Knoten und Höhen und Tiefen, den der Hauptcharakter mit dem Spieler enträtseln muss.

Und es wird bei dieser unentgeltlichen, Casino-qbet.de die von dem Herrn Gott, zur vollständigen Verfügung, die Macht, die Zeit zu verwalten, hilfreich hilfreich. Zusammen mit dieser außergewöhnlichen Kraft werden das Maxine und die Bewohner der Stadt in einen erstaunlichen Whirlpool von Ereignissen eintauchen, die nicht jeder überleben kann.

Zeit ist.
Teil-1

Die Hauptfähigkeit der Heldin, die der Spieler am häufigsten einsetzt. Von Anfang an ist diese Fähigkeit betrunken und angenehm. Konnte die Frage in der Schule nicht richtig beantworten?! Es spielt keine Rolle. Ich habe die Antwort gelernt, die Zeit entlassen, richtig beantwortet. Er berührte seinen ungeschickten Arsch mit einer Kristallvase mit der Asche von Ur-Ur-Ur-Ur-Ursache?! Es spielt auch keine Rolle. Er kehrte in die Vergangenheit zurück und vergrub das Arschloch im feuchten Boden … aber nein, im zweiten Teil der Zeit ist „Zeit ist. “. Ich habe die Zeit gewonnen und war genauer.

„Wie cool! Jetzt wird die ganze Welt zu meinen Füßen sein “. Aber allmählich kommt er zur Erkenntnis, dass die Fähigkeit nicht richtig funktioniert und versteht. In der Tat stellt sie sich als unangenehm heraus.

Oh, armer Strandball. Es tut dir so leid. Khnyk-Khnyk (((

Es ist nicht immer möglich, sich Zeit zu entspannen, aber nur, wenn die Heldin außerhalb des Dialogs oder der Katzenszene liegt, ist es auch unmöglich, sie an einem bestimmten Teil zurückzuspulen, nur bis zum Anfang. Wie Sie verstehen können, ist es während des Dialogs auch unmöglich, sich zu entspannen, und wenn der Spieler das Gefühl hat, dass „die Materie gebraten“ oder die Stimmung des Gesprächs auf der unerwünschten Seite ändert, kann es nichts ändern können, was etwas ändern kann. Und da kann es eine KAT.

Luftschloss über Omnipotenz bricht vor unseren Augen zusammen.

Sei das so, aber es ist lustig, die Charaktere im Rückspulen zu betrachten. Wenn Sie mit der Zeit fahren, fühlen Sie sich jedes Mal wie ein Kind, wenn Sie die Ameise drücken

Aber es war nur ein Samen, ein ernsthafteres Problem – der Zeitmangel. Es gibt keine Zeit im Spiel über Reisereisen. Er ist nicht. Tatsächlich entspannt sich der Spieler nicht um die Zeit, sondern entspannt nur die Ereignisse, die stattgefunden haben. Das Spiel macht nicht den Unterschied zwischen einer zweiten Ausführung der Aufgabe oder der Minute. Sie können in zehn Minuten Dutzende von Kisten wandern, die Fähigkeiten der Heldin nicht nutzen und eine Chance begegnen, oder Sie können alles in einer Sekunde brechen und auch darauf stoßen. Ich werde hinzufügen, nachdem das Spiel die Fähigkeitsgrenze nicht verschiebt. Wenn eine Sekunde später der Spieler die durchgeführte Aktion ändern kann, kann dies dazu in der Lage sein.

Die zweite Fähigkeit der Heldin, cooler und seltener verwendet, ist eine Rückkehr in die Vergangenheit vom Foto. Dies funktioniert extrem einfach: Die Hauptfigur sieht das Foto intensiv an, bis sie aufhört, schlammig zu erscheinen. In diesem Moment ist Max in der Vergangenheit, als ein Foto erstellt wurde.

Nun, sowohl vor der Heldin als auch vor dem Spieler, eröffnet der Spieler einen großen Bereich für Action. Sie haben von der Wirkung eines Schmetterlings gehört, nicht wahr??! “Veränderung kleinerer Details, globale Veränderungen bringen”. Sie können alle harmlosen Dinge tun, die in Zukunft sicherlich zu kritischen Folgen führen werden … aber tatsächlich – nein.

In solchen Momenten kann der Spieler nur das tun, was Max Collfield tun möchte. Und ja, alles ist wahr, wenn sie nichts will, werden sie nichts ändern.

Das ganze Spiel ist voll von einer Vielzahl von Kreativität.

Um nicht unbegründet zu sein: Irgendwann kommt Max einen brillanten Gedanken vor – um den Chloe -Ordner in der Vergangenheit zu retten. Erfunden – fertig. Aber jetzt ist Chloe selbst im Rollstuhl. Der geniale Max ohne zu zögern kommt zu dem Schluss des Ordners „Nah*P!”Und ändert alles in die ursprüngliche Option. Max versucht nicht einmal, eine andere Lösung für das Problem zu finden, in dem jeder glücklich sein wird. Bei all dem wirken sich die schwerwiegenden Bemerkungen der Heldin mit Chloe oder seinem Vater nicht auf die Zukunft aus und verändern nichts in ihm.

Schmetterlinge in dieser Geschichte winken keine Flügel.

Ich würde ein Beispiel mit Okabe Rintaro geben, der versuchte, Mayuri hundertmal verschiedene Methoden zu retten, gab die Angelegenheit nicht auf und brachte die Angelegenheit bis zum Ende … nun, ich habe bereits mitgebracht

Wie auch immer, dies ist nur ein halber Bastard, diese Fähigkeit der Heldin erlaubt nicht nur, unabhängige Entscheidungen zu treffen, sondern löscht auch zuvor angenommen. Ist es angenehm, dass zuvor ausgewählte Antworten in Dialogen und ausgefüllten Aktionen in Vergessenheit versunken sind?! Zweifle nicht daran, es ist nicht angenehm.

Aber der Vorteil dieser Fähigkeit ist die neueste Lösung. Max wird durch den Willen des Spielers entweder die gelebte Welt mit allen Errungenschaften abwischen und eine neue schaffen oder alle Bewohner der Arcadia Bay verehrt, genau die Menschen, die die Leistungen der Heldin bestätigen konnten.

Beantwortung der Fragen “das?”, “WHO?”, “Wo?”Und” wann?”Es ist Zeit, die Frage zu beantworten” wie?”. Es ist Zeit, über alles andere zu sprechen:

Die visuelle Komponente des Spiels sieht trotz der Schwachen an Orten des Modells und der Texturen ziemlich angenehm aus. Ihr Unsinn kompensiert teilweise die grafischen Effekte der Unreal Engine. Vergessen Sie nicht den einheitlichen Stil der gesamten Arbeit, der auch seinen Beitrag zur Schaffung eines schönen Bildes leistet.

Was offensichtlich nicht der Entwickler beschuldigt werden kann, ist der mangelnde Geschmack. Der Geschmack ist sowohl im Design der Charaktere als auch im Design von Standorten, den gerichteten Katzenszenen und in der musikalischen Komponente vorhanden. Obwohl Songs und Musik nicht sehr in Erinnerung bleiben, ist ihr Sound während des Spiels eine angenehme Ergänzung zur Atmosphäre des Projekts.

Hier habe ich dafür gespielt.

Aber es gibt einige Beschwerden über das Schauspiel der Sprachausgabe. Einige Charaktere klingen ziemlich budgetar (in den Momenten der Leidenschaften zeigen die Schauspieler nicht das richtige Spiel und verursachen keine Emotionen mit ihrer Stimme), während andere vollständig hackt (Schauspieler trocknen den Text aus dem Blatt).

Wenn wir über das Spiel des Spiels sprechen, ist es einfach. Neben dem Sprechen, dem Studium von Levels, dem Sammeln von Objekten und der Interaktion mit den Fähigkeiten der Heldin – dem Hauptspiel, enthält das Spiel kleine „Rätsel“, um nach Codes zu suchen und Beweise zu vergleichen. Im Allgemeinen erfordert Gameplay keine schnelle Reaktion oder Einfallsreichtum des Spielers. Daher wird “Leben is seltsam” leicht und natürlich gespielt.

Leider gibt es mit einer Zeit keine interessanten Rätsel. Dies war zum Beispiel im ersten Schützen -Timeshift des ersten Shooters

Und sprach über das Studium der Ebenen und meinte nicht nur die Suche nach Menschen und interessanten Orten, sondern las auch alles und alles. Eigentlich finden Sie im Spiel viele Poster, Zeitungen, alle Arten von Notizen und Flugblättern. Und trotz ihrer beeindruckenden Menge sind sie kein zusätzliches Element der Geschichte. Sie sind gut und prägnant geschrieben, vermitteln die notwendige Essenz. Fast alle Texte im Spiel sprechen über Frieden und Charaktere, wodurch die oben genannten Aspekte vertieft und die Atmosphäre verbessert werden.

Das Ergebnis ist traurig, aber ziemlich angenehm … seltsam, in einem Wort sprechen.

Das Spiel hat viele positive und negative Aspekte. Und obwohl positive Aspekte das Negative überwiegen, ist es ziemlich schwierig, das Spiel allen zu beraten. Wenn Sie nach dem Anschauen von Trailern, Gameplay und Screenshots nach dem Lesen der Beschreibung und den Bewertungen den Wunsch, im Leben zu spielen. Wenn Sie das Thema Bewegungen auch rechtzeitig mögen. Aber gleichzeitig ist es als Spiel ziemlich schwach. An einigen Stellen schränkt es Ihren Einfluss auf die Welt ein, an einigen Stellen erlaubt es sie nicht und ignoriert sie am Ende vollständig.

Sind Sie bereit, all das oben zu fassen, um eine gute Geschichte zu erhalten??

Wenn ja, dann ist es definitiv einen Versuch wert. Ich würde Ihnen raten, es zu versuchen.

Nun, um Ihre eigene No (überhaupt) Bewertung zu beenden, folgt es, aus dem ich angefangen habe. Was der durchschnittliche Spieler will? Was Max Collfield will?

Sie wollen die Bedeutung ihrer Entscheidungen, die Macht des Einflusses von Entscheidungen auf die Welt spüren. Sie wollen fest zuversichtlich sein, dass sie in jedem Moment alles korrigieren und das Schicksal in die gewünschte Richtung führen können. Aber alles ist im Leben nicht so einfach. Und deshalb werden sowohl der Maxine als auch der Spieler, der den Willen in eine Faust sammelt und Tränen aus seinem Gesicht löscht, einstimmig sagen:

Vielen Dank für das Lesen.

Hinterlassen Sie Ihre Kommentare, drücken Sie Ihre Meinung über das Spiel aus, korrigieren und kritisieren Sie mich.
Und zögern Sie nicht, auf Fehler hinzuweisen. Die Korrektur dieser diese verbessert allmählich meine russische Sprache.

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review

new-independence-o-far-cry-3-1

New details about Far Cry 3

Thanks to the fresh game magazine number Edge, Several new details of the plot and gameplay of the shooter have appeared on the Web Far Cry 3.

– Pause mode in Far Cry 3 It is a variation for the Rorshah test with tropical thickets on the background;
– the player will be able to fight as he wants, using the surrounding elements and physical properties of objects;
– When meeting enemies, it will be possible to use a direct attack, or you can shoot everyone out of an ambush or, for example, send a mined car to the thick of enemies;
– degree of game freedom Far Cry 3 It will at times be limited to the plot framework:
Far Cry 3 – the story of a single person and his experiences, and not a cynical view of politics, as it was in Far Cry 2;
– The weapon will not be susceptible to wear and not fall apart in your hands, as in the second game of the series;
– Now animals that live in the world will pose a threat to you. If you get deep into the jungle, beware!
– The danger is not only the health of the protagonist, but also his mental state;
– There will be several key villains in the game;
– About the island on which you found yourself, there are sinister stories;
Far Cry 3 will be saturated with the spirit of madness;
– The developers assure that those who go to explore the island of Far Cry 3 will find many surprises;
-will be present by stealth mines.

The release of the project Far Cry 3 should take place this year.

The news is taken from Nongambancasinos.co.uk the Consolelife website.ru

The best comments

And I liked this chip with wear. You rarely find this in FPS (I personally have not met this). The weapon changed not only externally, but could also jam at any moment, or even break right in her hands.

Why was the wear? There was a suitable idea, fasten only repairs and reduce the indicators so that it does not come in a flabby state in 5 minutes and everything will finally be ok.
For preserving stealth and variability, I am glad for the spirit of madness – all the more.

Two thermos of tea for that cool developer, in whose bright head the idea came to get rid of this incredibly sloppy feature.

I played on Hard, so every time I did not even try to worry about the outpost. Stupidly developed skill passing by: 3

In the second ending, she disappointed, as if she had passed and everything, as if he had not played. There is no proper finale, there is no stream of thoughts after passing: “how sorry” or “it’s all?”Or, for example,” there will be a continuation or not?”. Otherwise I just got silent. I tried to play three times, passed only for the third time. And in the end only from the principle. I don’t want more routine in Far Cry. And most importantly, I do not want more this irritating “yellow -oral -brown” color, the greens soothe. Ash rejoices on the screenshots.

Uh -huh, you get sneaking up to the next ubstro with a knife in your teeth with good intentions, and then a flock of grancies flies with cries on you and takes out in 2 and a half seconds)

They would return to the first part: monsters, island. Screw graphics and different features, plot. There would be a reincarnation of the series, not a stupid use of the name of the brand.

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review

columbia-of-the-third-age-2

Κολούμπια της τρίτης ηλικίας

Παιδική ηλικία, νεολαία, ωριμότητα, τι θα ακολουθήσει? Προηγουμένως, μετά από πενήντα, η ζωή τελείωσε ή έχασε χρώματα. Τώρα αυτά τα χρόνια (ή δεκαετίες) ονομάζονται “τρίτη ηλικία”. Πώς να συνθέσετε ένα συναρπαστικό δεύτερο μισό της ζωής σας σήμερα?

Η τρέχουσα γενιά των 40-45 ετών κατοίκων της Ρωσίας είναι μοναδική όχι μόνο επειδή έγινε μάρτυρας της κατάρρευσης μιας χώρας και της γέννησης άλλου. Αυτή η γενιά έχει κάθε πιθανότητα να γίνει ο πρώτος, ικανός να επινοήσει και να συνειδητοποιήσει τη δική του … όχι, όχι γηρατειά. Η δική σας τρίτη ηλικία. Ναι, πιθανότατα, δεν θα πετύχουν όλοι – η Ρωσία, δυστυχώς, υστερούν πίσω από τις ανεπτυγμένες χώρες τόσο στο προσδόκιμο ζωής όσο και στην ποιότητα της ιατρικής. Και όμως. Εκείνοι που σκέφτονται για την υγεία τους και τα μέσα για να το φροντίσουν θα ζήσουν για πολύ καιρό. Περισσότερο από τους γονείς τους, παππούδες και γιαγιάδες. Είναι έτοιμοι για μια τέτοια προοπτική? Και ο Κολόμβος της τρίτης ηλικίας έχει χάρτη και πυξίδα?

Cindy Joseph 62. Εργάστηκε ως καλλιτέχνης make -up και καλλιτέχνης μακιγιάζ, μέχρι που 49 έγινε τυχαία μοντέλο μόδας. Μετά από πενήντα, εμφανίστηκε επανειλημμένα στα καλύμματα των περιοδικών και στη διαφήμιση των καλλυντικών εμπορικών σημάτων και στη συνέχεια δημιούργησε τη δική της καλλυντική επιχείρηση.

Ένα θετικό παράδειγμα

Το 2013, ο 70χρονος Katrin Denev πρωταγωνίστησε σε μια σκηνή κρεβατιού στην ταινία “Behind the Ciganes” (Dir. μι. Μπέρκο). Σχεδόν ταυτόχρονα μαζί του, το “σχέδιο διαφυγής” (κατευθύνοντας. M. Hofstrom). Στην οποία ο Sylvester Stallone (67 ετών εκείνη τη στιγμή) και ο Arnold Schwarzenegger (66) θα πρώτα με έμπνευση μεταξύ τους και στη συνέχεια με ακόμη μεγαλύτερη έμπνευση δίνουν στον Tumakov στους κοινούς τους εχθρούς τους. Rock-Singer και Cavalier της τάξης της βρετανικής αυτοκρατορίας Elton John στο 67 για πρώτη φορά έγινε πατέρας, ο οποίος δεν εκπλήσσει κανέναν. Ανεξάρτητα από το πόσο έκπληκτος το καθεστώς ενός συμβόλου σεξ, με το οποίο η 56χρονη Madonna δεν βιάζεται. Συμφωνώ, κάτι συμβαίνει σίγουρα με την ηλικία.

Και συμβαίνει όχι μόνο στον κινηματογράφο και όχι μόνο στα ουράνια. Οι γυναίκες και οι άνδρες πάνω από πενήντα περισσότερο και πιο συχνά πηγαίνουν στα πανεπιστήμια, αφήνουν για άλλες χώρες και ξεκινούν μια νέα καριέρα, παντρεύονται την αγάπη και όχι για λόγους “ποτήρι νερό σε γηρατειά”*. Και αν στην κλασική λογοτεχνία, χαρακτήρες παλαιότεροι από σαράντα ονομάζονταν μόνο ηλικιωμένοι και ηλικιωμένοι, τώρα οι εξήντα -έτος -OLD Ευρωπαίοι δεν ονομάζονται γλώσσα. Και όχι από το φόβο να τους βλάψουν, αλλά απλώς και μόνο επειδή δεν θα είναι αλήθεια.

Στη Ρωσία, η κατάσταση είναι διαφορετική. Και πρέπει να περιηγηθείτε όλο και περισσότερο στους ήρωες της ταινίας – υπάρχουν λίγα πραγματικά παραδείγματα μπροστά στα μάτια. Αυτή είναι, ίσως, η κύρια δυσκολία για εκείνους για τους οποίους η “τρίτη ηλικία” είναι η προοπτική ενός μάλλον στενού. “Η ζωή των πρεσβυτέρων θα μπορούσε να είναι ένα παράδειγμα όταν η ζωή μιας γενιάς σχεδόν χωρίς αλλαγές επαναλαμβάνει τη ζωή ενός άλλου, επαναλαμβάνοντας τη ζωή του τρίτου”, δήλωσε ο ψυχοθεραπευτής Victor Kagan. “Αλλά οι ταχύτητες αυξάνονται και σήμερα υπάρχουν περισσότερες αλλαγές για τη ζωή μιας γενιάς από ό, τι πριν – για τη ζωή πολλών”.

Στα μάτια του φύλακα

Η εμπειρία των γονέων είναι μια παγίδα. Θα είμαστε ειλικρινείς, γιατί οι περισσότεροι από εμάς το γήρας τους είναι η προσδοκία συντάξεων που δεν είναι ανάλογες με την εργασία και τα ταλέντα, την ασθένεια, την αδυναμία, τον φόβο της φτώχειας, στην καλύτερη περίπτωση – φασαρία στα κρεβάτια και φροντίδα για τα εγγόνια. Είναι εκπληκτικό το γεγονός ότι πολλοί από εμάς είναι πραγματικά τρομακτικοί ένα τέτοιο μέλλον?

Ωστόσο, τα αρνητικά στερεότυπα που σχετίζονται με την ενηλικίωση είναι ισχυρά όχι μόνο στη Ρωσία. Είναι δυνατά – και είναι επικίνδυνα. Ο ψυχολόγος Becca Levy από το Πανεπιστήμιο Yale (ΗΠΑ) για 20 χρόνια παρατήρησε αρκετές εκατοντάδες άτομα ηλικίας 50 ετών και άνω. Το συμπέρασμα της μελέτης ήταν αδιαμφισβήτητο: εκείνοι που αντιλαμβάνονται την τρίτη ηλικία ζουν θετικά κατά μέσο όρο 7,5 χρόνια περισσότερο από εκείνους που βλέπουν αυτή την ηλικία με πηγή αδυναμίας και εξαφάνισης **.

Το ρητό είναι γνωστό ότι η ομορφιά είναι στα μάτια της παρακολούθησης. Προφανώς, το ίδιο μπορεί να ειπωθεί για την ηλικία. “Η στάση απέναντί ​​του είναι θέμα διαφοράς μεταξύ της εμφάνισης από το εσωτερικό και το εξωτερικό”, ο υπαρξιακός ψυχοθεραπευτής Svetlana Krivtsova είναι σίγουρος. – Πολλοί φόβοι προβάλλονται σε ηλικιωμένη ηλικία. Όλα αυτά είναι μια άποψη από την πλευρά. Ξέρετε, είμαι βέβαιος ότι η γυναίκα στην εργασία υποφέρει λιγότερο από τον σύζυγό της, ο οποίος είναι παρών κατά τη διάρκεια του τοκετού και κρατά το χέρι της. Έχει προστατευτικούς μηχανισμούς που παρέχονται από τη φύση, τίποτα δεν τον προστατεύει. Η κατάσταση είναι η ίδια με την μεγαλύτερη ηλικία, έχει πολλές προστασίες – μόνο τα χαρακτηριστικά του πλεονεκτήματα. Αλλά για να τον κοιτάξετε από το εσωτερικό για να απαλλαγείτε από τους νεανικούς φόβους και να αξιολογήσετε αυτά τα πλεονεκτήματα, μπορείτε να φτάσετε μόνο σε αυτήν την ηλικία.

Γιατί να πολεμήσει την ηλικία? Τι είναι κακό https://farmakeioellinika.gr/cialis-generic-choris-syntagi-online-asfaleia/ σε αυτό? Η ζωή γίνεται καλύτερη και καλύτερη. Είναι σημαντικό να το θυμόμαστε αυτό και να προσβλέπουμε με ενθουσιασμό “

Διαχωρίζει αυτήν την άποψη και ο Victor Kagan. “Θα ήταν ωραίο να σταματήσετε να υπνωτίζετε τον εαυτό σας με μύθους όπως” η γηρατειά είναι η ευχέρεια, η ασθένεια και γενικά η πράσινη λαχτάρα “, λέει. – Πρέπει να ζήσετε, προσπαθώντας να μην διακόψετε τη ζωή – αφήστε τον εαυτό σας να θέλει, να λάβει απολαύσεις, αγάπη και – ναι, να υποφέρετε επίσης. Και ταυτόχρονα, να μην επικεντρωθούμε στις εξωτερικές μετρήσεις μιας πλήρους ζωής, αλλά με το δικό του συναίσθημα, για το πόσο πολύτιμο είναι σε αυτό “.

Διαγράφοντας τα σύνορα

Ο ψυχολόγος Erik Erikson διένεψε τη ζωή ενός ατόμου σε 8 στάδια ***. Το τελευταίο, όγδοο, στην περιοδεία του είναι το στάδιο 50+, το οποίο ο Erickson θεώρησε τον χρόνο να αναθεωρήσει και να επανεξετάσει τη ζωή της ζωής και να κερδίσει αρμονία με αυτό. Αλλά σήμερα, τα πενήντα χρόνια όχι μόνο συνεχίζουν να ζουν ενεργά, αλλά συχνά αλλάζουν αποφασιστικά τη μοίρα τους, παίρνοντας μια εντελώς νέα εμπειρία. Αυτό σημαίνει ότι η θεωρία του Erickson μετά από πέντε δεκαετίες είναι ξεπερασμένη?

Όχι αρκετά, πιστεύει ο Victor Kagan. “Ο Erickson έγραψε ότι κάθε ηλικία φέρει μια εσωτερική σύγκρουση που βιώνει τον εαυτό του στη σχέση του με τον κόσμο. Η έμφαση εδώ είναι στη λέξη “εμπειρία”. Ένα άλλο πράγμα είναι ότι η ζωή έχει αλλάξει πολύ από την εποχή του Erickson, και μαζί του τα όρια ηλικίας των περιόδων που προσδιορίστηκαν από αυτόν.

Είναι δύσκολο να διαφωνώ με αυτό. Μετά από όλα, το καθήκον της αναζήτησης για τον εαυτό του, τον προσδιορισμό της κατεύθυνσης της ζωής, την οικοδόμηση των θεμελίων της κοσμοθεωρίας Erickson που αποδίδεται στην ηλικία των 20 ετών. Σήμερα, πολλοί από εμάς λύνουν αυτό το πρόβλημα πιο κοντά σε σαράντα. Φυσικά, τα εξήντα χρόνια συνεχίζουν να εργάζονται, να δημιουργούν ζωή και να βρουν νέα εμπειρία. Και το καθήκον της τελικής απόκρισης αρμονίας με τη ζωή της ζωής πιθανότατα κινείται πιο κοντά στη γραμμή των 75 ετών.

Ζήστε όλα αυτά τα χρόνια

Πώς να αισθάνεστε νεότεροι, να γίνετε μεγαλύτεροι? Ο συντάκτης του περιοδικού Kinfolk Gail O’Hara προσφέρεται στην απάντηση: Προσκαλέστε φίλους με διανυκτέρευση. Αναπτύξτε τους υπνόσακους, γεμίστε το δωμάτιο με τεράστιες πλάκες με νόστιμο μεξικανικό Nechao και οργανώστε μια αναδρομική προβολή των ταινιών “Mary Poppins”, “PIF-PAF OI-OH-OH” και “Willy Vonka και Factory Chocolate”. Γιατί να μην αφαιρεθούν ταυτόχρονα στο φως και ένα σκάφος για πνευματικές συνεδρίες? Παιχνίδι. Δεν έχει σημασία αν θέλετε να δημιουργήσετε ένα περίπλοκο κάστρο άμμου ή να σχεδιάσετε έναν άγγελο στο χιόνι, το κύριο πράγμα είναι να δώσετε το εσωτερικό σας παιδί. Διάσπαση από το ραντάρ. Απενεργοποιήστε το σακίδιο με ένα φαγητό για όλη την ημέρα και οργανώστε μια περιπέτεια για τον εαυτό σας και το αγαπημένο σας πρόσωπο ή το χαϊδεμένο shi-tzu σας. Η φαντασία θα είναι χρήσιμη στο δρόμο, αλλά αφήστε το τηλέφωνο στο σπίτι – εκτός αν, φυσικά, τολμούν. Κάντε την εργασία στο σπίτι. Πάρτε το βιβλίο για το θέμα που έχει από καιρό ενδιαφερθεί, είτε πρόκειται για πυραμίδες είτε για γερμανικά, και, οπλισμένοι με λαβές και σημειωματάρια, θέστε τον εαυτό σας εβδομαδιαία καθήκοντα, τα οποία θα είναι στη χαρά να κάνουν. Μην θυμώνεστε με μικρά. Αρκετά γελοία συμβουλή, αλλά μπορεί να έρθει χρήσιμη όταν όλες οι άχρηστες ανοησίες αρχίζουν να σας παίρνουν. * Διαβάστε περισσότερα Δείτε. Στην ιστοσελίδα του περιοδικού Kinfolk.Com

* Cm. Σχετικά με αυτό:. Yakovlev “Ένα άλλο πράγμα” (Mann, Ivanov και Ferber, 2014).

** Journal of Personality and Social Psychology, 2002, Vol. 83 (2).

*** Ε. Erickson “παιδική ηλικία και κοινωνία” (Summer Garden, 2000).

Ελευθερία ωριμότητας

Το βλέμμα από το εσωτερικό, το οποίο αναφέρθηκε από τη Svetlana Krivtsova, μας έδωσε πολλές αποδείξεις για τα πλεονεκτήματα της ενηλικίωσης. Για παράδειγμα, οι σκέψεις του 77χρονου οικογενειακού θεραπευτή Karl Whitaker: “Κάποιος είπε ότι η νεολαία είναι τόσο υπέροχη στιγμή της ζωής, ότι είναι κρίμα να το περάσουμε στη νεολαία. Θα ήθελα να προσθέσω εδώ την πρόσφατη ανακάλυψή μου ότι το γήρας είναι τόσο μεγάλη στιγμή που είναι κρίμα να τον περιμένουμε για τόσο πολύ καιρό. Ο λόγος για αυτό είναι η ελευθερία από κάθε είδους φόβους. Το αίσθημα της ασφάλειας στα γηρατειά προέρχεται από το γεγονός ότι όλα εξαρτώνται από τον λαμπτήρα. Άλλοι άνθρωποι έχουν το δικαίωμα στην πίστη, αλλά οι πεποιθήσεις τους δεν μπορούν να με κάνουν να νιώθω αμήχανος ή να αλλάξω. Μου αρέσει η ζωή μου και μπορώ να καθίσω και να απολαύσω το τρέχον “****.

Andrey Biljo, 61. Ψυχίατρος, Καλλιτέχνης Caricatoonist, σεναριογράφος, τηλεοπτικός παρουσιαστής, συγγραφέας βιβλίων, εστιάτορας. Απολαμβάνει ό, τι κάνει και αρνείται να εργαστεί αν δεν του αρέσει.

Αυτή η ελευθερία συνδέεται εκπληκτικά από την τρίτη ηλικία με τη νεολαία. Και στις δύο περιόδους ζωής, αντιδρούμε περισσότερο στις απαιτήσεις του σώματος παρά στους κοινωνικούς κανονισμούς. Αλλά αν στη νεολαία σας οι νέες σωματικές δυνατότητες και ανάγκες είναι τόσο ισχυρές και ελκυστικές που για χάρη της ικανοποίησής τους ξεχνάμε τα πάντα, τότε στην ωριμότητα απλά δεν χρειάζεται να κοιτάξουμε πίσω τις απόψεις κάποιου. Μπορούμε να επικεντρωθούμε στη δική μας κατάσταση για να προσαρμοστούμε στις αλλαγές.

Διακήρυξη του εαυτού

Προκειμένου να πετύχουμε, χρειαζόμαστε μια ποιότητα που οι ψυχολόγοι αποκαλούνται από την άποψη της αξίας: πόσο εμείς οι ίδιοι θεωρούμε τους εαυτούς μας άξια προσοχής, σεβασμού και αγάπης. “Η νοοτροπία μας χαρακτηρίζεται από πολύ χρηστική στάση ενός ατόμου απέναντι στον εαυτό του”, λέει ο Svetlana Krivtsova. -ενώ μπορώ κάτι, χρειάζομαι (το κράτος, τα άλλα) και, ως εκ τούτου, έχω αξία. Και αν δεν μπορώ, τότε, αποδεικνύεται, δεν στέκομαι τίποτα άλλο. Είμαστε συνηθισμένοι να καθορίσουμε τη δική μας αξία από τα επιτεύγματα, τις ενέργειες, τις δυνατότητες. Και αυτό είναι γεμάτο με κρίση στην ωριμότητα, όταν φαίνεται ότι η ζωή τελειώνει. Και βαθιά θλίψη στα γηρατειά. Αλλά όταν ένα άτομο γνωρίζει τη δική του αξία κυρίως ως άτομο, οποιεσδήποτε εκπλήξεις για μια μεταγενέστερη ηλικία-μια ευκαιρία να εκπλαγείτε, να θεραπεύσετε δημιουργικά, να αναζητήσετε και να βρείτε μια απάντηση “.

Πιθανώς, δεν μπορείτε να μάθετε τον εαυτό του. Τοποθετείται από τους αγαπημένους και προσεκτικούς γονείς και συνεχίζει να ενισχύει (ή να εξασθενεί) καθ ‘όλη τη διάρκεια της ζωής. Αλλά αξίζει να γνωρίζουμε τουλάχιστον μερικούς από τους “όρους” της. «Η προσωπικότητά μου είναι η προσωπικότητά μου! Δεν υπάρχει άλλο άτομο σαν εμένα σε όλο το σύμπαν “, αναφώνησε ο ψυχοθεραπευτής της Βιρτζίνια. – Υπάρχουν άνθρωποι που έχουν χαρακτηριστικά παρόμοια με τα δικά μου, αλλά δεν υπάρχει κανένας που θα με επαναλάβει ακριβώς. Ως εκ τούτου, όλες οι εκδηλώσεις μου είναι μοναδικές και το επέλεξα. Μερικά από τα μέρη μου θέτουν ερωτήσεις σε μένα. Δεν ξέρω τα πάντα για τον εαυτό μου ακόμα. Αλλά έχοντας ερωτευτεί τον εαυτό μου και κάνοντας φίλους με τον εαυτό μου, μπορώ να ανακαλύψω υπομονετικά και προσεκτικά την εσωτερική και να αποκτήσω νέες γνώσεις για τον εαυτό μου “*****.

Λεξικό ζωής

Αλλά αν η αυτοεκτίμηση δεν μπορεί να βρεθεί επειγόντως πέντε χρόνια πριν από τη συνταξιοδότηση, τότε αυτό που περιμένει 45-50 ετών στην τρίτη ηλικία? Και τι μπορεί να γίνει έτσι ώστε αυτή η ηλικία είναι η εποχή της χαράς, όχι η θλίψη?”Εάν οι άνθρωποι σε μια τέτοια κατάσταση μετατραπούν σε θεραπευτή για βοήθεια, μπορείτε να τους βοηθήσετε να θυμηθούν τι ονειρεύτηκαν στη νεολαία τους, αλλά αυτό που δεν μπορούσαν να αντέξουν οικονομικά”, λέει ο Svetlana Krivtsova. – Μπορεί να είναι ο αθλητισμός, ο χορός, το θέατρο. Ναι, δεν θα φτάσουν στο World Heights. Αλλά δεν το ισχυρίζονται πλέον. Αλλά η ευχαρίστηση όλων αυτών θα καθαριστεί από φιλοδοξίες, καταδικαστεί για μοίρα και τον εαυτό του. Γενικά, η μεγαλύτερη ηλικία είναι αξιοσημείωτη ακριβώς επειδή ζει με καθαρές αξίες. Είχα έναν μεσήλικα πελάτη που δεν μεταφέρθηκε σε σχολείο μπαλέτου λόγω χαμηλού ανάστασης. Αυτή η εμπειρία παραμένει μαζί της για τη ζωή. Και έτσι μπορέσαμε να την επιστρέψουμε τη χαρά του μπαλέτου. Άρχισε να πηγαίνει σε όλες τις πρεμιέρες, τις οποίες αποφεύγει λόγω του δράματος της. Και χορεύει επίσης – έγινε δάσκαλος χορού στις ομάδες των παιδιών. Θα έπρεπε να έχετε δει πώς κινείται, πόσο χαρούμενη! Τα παιδιά την λατρεύουν. Και φυσικά, είναι αδύνατο να μαντέψουμε πόσο χρονών είναι “.

Δεν υπάρχουν συνταγές για μια ευτυχισμένη ηλικία – υπάρχει μια αναζήτηση και δημιουργικότητα, ο Viktor Kagan είναι σίγουρος: “Δεν πιστεύω ότι βιβλία όπως” 100 συνταγές για μια ευτυχισμένη γηρατειά “. Αλλά με μερικούς τρόπους μπορώ να μοιραστώ.

Το πρώτο είναι η επέκταση του λεξικού της ζωής. Κάθε δεξιότητα είναι ένα είδος γλώσσας. Μπορείτε να ζήσετε στη γλώσσα της μουσικής, της λογοτεχνίας, του σχεδίου, των φωτογραφιών, της συλλογής, της επισκευής παλιών επίπλων, της παραγωγής μπιχλιμπίδια. Όσο περισσότερες γλώσσες, τόσο καλύτερα – τόσο πιο ολοκληρωμένη, πιο φωτεινή, η Νέα Εποχή θα είναι πιο ενδιαφέρουσα. Αλλά ενώ είμαστε ενεργοί και γεμάτοι δύναμη, δεν είμαστε συχνά μέχρι αυτό, και σε γήρατα κινδυνεύουμε να μείνουν χωρίς γλώσσα επικοινωνίας.

Ο δεύτερος τρόπος είναι η προσοχή στους ηλικιωμένους, ανεξάρτητα από το ποιοι πρέπει να έχουμε. Να μην είναι μόνο δίπλα τους, περιορίζονται στη φυσική βοήθεια, αλλά να είναι μαζί τους, να τους αποδέχονται και να μοιράζονται τις εμπειρίες της ζωής μαζί τους. Νιώστε τις χαρές τους και μάθετε πώς ξεπερνούν τις δυσκολίες στο δρόμο προς την ευτυχία. Και το τρίτο είναι να φροντίσει ότι το σώμα διατηρεί την ευκαιρία να χορέψει στη μουσική της ψυχής “.

Νέοι παλιό – τι σημαίνει αυτό

Κλασική τριάδα “Παιδική ηλικία – συγκολλητικότητα – η παλαιότητα” δεν υπάρχει πλέον. Η “τρίτη ηλικία” είναι να φταίει για τα πάντα, που συμπιέζεται γήρας στο τέταρτο, αξιότιμο μέρος. Λέει ο κοινωνιολόγος Alexei Levinson*.”Στη δεκαετία του 1990, ο αγγλικός δημογράφος Peter Laslett πρότεινε να διαιρέσει τον κύκλο ζωής ενός σύγχρονου ατόμου σε τέσσερα στάδια. Τα τελευταία δύο στάδια – η “τρίτη ηλικία” και η “τέταρτη ηλικία” – αντιστοιχούν στο “The Young Old” και “The Old Old”. Οι “νέοι ηλικιωμένοι”, οι οποίοι περιλαμβάνουν άτομα ηλικίας κάτω των 75 ετών, διαφέρουν από τους συνομηλίκους τους πριν από μισό αιώνα με καλή υγεία και σχετικά υψηλό αναμενόμενο προσδόκιμο ζωής, υψηλό εκπαιδευτικό καθεστώς, σχετικά υψηλό επίπεδο ευεξίας, με βάση την παραλαβή του εισοδήματος με τη μορφή συντάξεων και κεφαλαίων που συσσωρεύονται για τη ζωή. Τα παιδιά τους μεγάλωσαν και ως επί το πλείστον έφυγαν από το γονικό τους σπίτι. Οι “νέοι ηλικιωμένοι” είναι ενεργητικοί, ενεργοί. Έχοντας λάβει ελεύθερο χρόνο από την κοινωνία ως δώρο, πολλοί το ξοδεύουν σε κοινωνικές δραστηριότητες ή ταξίδια. Ο αριθμός τους σε χώρες με υψηλό προσδόκιμο ζωής αυξάνεται συνεχώς. Ο τρόπος ζωής αυτών των ανθρώπων δεν αντιστοιχεί στους στερεότυπους ρόλους που αποδίδονται στους ηλικιωμένους. Τα επίσημα πλαίσια ηλικίας περιορίζουν τις δυνατότητές τους. Πολλοί από αυτούς θα ήθελαν να συνεχίσουν να εργάζονται και, όπως δείχνουν η έρευνα, η ποιότητα αυτού του έργου δεν θα είναι χαμηλότερη από αυτή των αντιπροσώπων των νέων γενεών. * Cm. Διαβάστε περισσότερα στο άρθρο “Θεσμικό Πλαίσιο Γηρατείας” στην Ιστοσελίδα του Ινστιτούτου Δημογραφής “Δημοσκόπιο”, Δημοσκόπιο.ru

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Choisissez de bons ustensiles

La façon dont nous cuisinons généralement dépend de nos dépendances dans la nourriture. Et ce que nous faisons – de nos habitudes. Il vaut la peine d’être attentif au choix des plats: il affecte non seulement le goût et la qualité des aliments cuits, mais aussi notre santé.

Nous choisissons plus en détail les produits pour notre table: tout le monde sait que notre puits dépend de ce que nous mangeons. Nous sommes moins exigeants sur les matériaux à partir desquels nos ustensiles de cuisine sont fabriqués: plastique ou verre, aluminium ou fonte, céramique ou laiton. Les associations de consommateurs, les écologistes, les scientifiques et les médecins avertissent les substances toxiques de l’entrée dans notre corps en raison de l’utilisation de certains types de plats. Les fabricants disent qu’il n’y a aucune raison de préoccupation: il suffit d’utiliser correctement les ustensiles de cuisine et de savoir de quoi il est fait et ce qui est destiné à. Chaque plat a ses propres avantages. Mais il y a des lacunes que nous sous-estimons parfois. Notre examen des ustensiles de cuisine aidera à mieux comprendre tout.

Aluminium: pas tous les jours

Ces plats sont légers, pas trop chers et assez durables. Propage rapidement la chaleur, ne subit pas de corrosion. Mais le principal risque est la possibilité d’un effet toxique en aluminium sur l’os et le système nerveux. Ses particules entrent dans notre corps à la suite d’un contact avec des produits acides (tomates, citron, abricot, Sorrel. ). Et l’étude menée en France en 2000 * a révélé une augmentation du risque de maladie d’Alzheimer chez ceux qui ont bu de l’eau avec une teneur en aluminium de plus de 100 microgrammes par litre.

Notre conseil: Les plats en aluminium peuvent être utilisés de temps en temps. Les plats en aluminium de haute qualité ont des murs assez épais et un film d’oxyde fort qui protège contre l’oxydation sous l’influence des produits acides – ces plats sont les plus sûrs.

* National Institute of Health and Medical Research (INSERM) – www.Insérer.Frousser

  • Steven, 999 frottement., Ikea.
  • Pans muraux, de 1 500 à 3000 roubles.

Silicone: la recherche continue

Les plats en silicone ont des propriétés anti-stick naturelles: tout plat fini est facile à extraire, en pliant simplement le bord d’une forme élastique. Il est particulièrement bon pour la préparation des produits de pâte et est moins adapté aux souffleurs et aux casseroles à l’effet du brouillard, qui donne une surface en silicone. Par conséquent, il est préférable de retirer les produits du moule immédiatement, encore chaud pour préserver la croûte brillante. La résistance du silicone aux effets des températures élevées est toujours à l’étude: l’une des variétés de ce plat (basée sur l’oxygène en silicone) a été interdite en Suisse en raison des risques potentiels pour la santé.

Notre conseil: Choisissez des formes avec une résistance à la chaleur maximale et ne dépassez jamais la température recommandée.

  • Formulaires de cuisson Guardini, environ 400-600 roubles., Magasin en lignewwww.Superpovar.ru
  • Formulaires de cuisson Tupperware, informations sur le site Web www.Tupperware.ru

Acier inoxydable: qualité pendant longtemps

Le matériau le plus courant pour la https://belgiquepharmacie.com/achetez-kamagra-sans-prescription-online/ fabrication d’une casserole et des pots est un alliage de fer, de chrome et de nickel. Les plats en acier inoxydable sont durables, pratiques et sûrs. Cependant, les personnes allergiques au nickel ne sont pas recommandées d’utiliser de tels plats. Le marquage «Steel 10/18» ou «acier chirurgical» signifie qu’il s’agit de l’acier de très haute qualité, stabilisé et résistant à la corrosion. Ces produits ne devraient pas surchauffer: les surfaces polies noircient et recouvertes de taches indélébile.

Notre conseil: Choisissez des plats de haute qualité épais avec un «sandwich» de type fond, qui distribue uniformément la chaleur, donnant la possibilité de cuire avec une quantité minimale d’huile et d’eau. Le couvercle en acier inoxydable est préférable: ils reflètent la chaleur à l’intérieur des plats, vous permettant de réduire le temps de traitement thermique.

  • Pans, pots, ragoût, environ 3000-5000 roubles., Magasins propriétaires zépter.
  • Steven, Pots Lagostina, environ 7 000 roubles., Centre commercial “Seasons”, magasin Williams&Oliver.

Plastique: ne surchauffez pas

Les plats sont légers, inséparables, préserve bien, se caractérise par un prix bas et une compacité. Le plus souvent, nous l’utilisons pour cuisiner des aliments dans un four à micro-ondes. Cependant, tous les plans en plastique ne sont pas thermiques. Par conséquent, il n’est pas recommandé de le chauffer – à l’exception de conteneurs spéciaux conçus pour dégicher les produits. Avec un chauffage prolongé ou sévère, les molécules en plastique peuvent pénétrer, en particulier dans les aliments contenant des graisses (viande, fromage cottage. ). Il n’est pas recommandé de mettre des aliments chauds ou gras dans des récipients en plastique (les graisses absorbent facilement toutes les substances nocives). Il en va de même par rapport au film alimentaire, car il n’est pas très résistant à la chaleur.

Notre conseil: Le plastique est idéal pour les produits secs et froids. Lorsque vous réchauffez les aliments au micro-ondes, donnez la préférence au verre.

  • Ensembles de conteneurs pour stocker les produits, environ 200 roubles., Ikea.
  • Conteneurs en plastique Tupperware, informations sur le site Web www.Tupperware.ru

Cuivre: pour des occasions spéciales

Elle tient la chaleur uniformément, se réchauffe rapidement, se refroidit lentement, la nourriture ne brûle pas. Désavantage – Capacité d’oxydation: le cuivre peut réagir avec l’acide nitrique contenu dans les détergents. Souvent de l’intérieur, les plats sont recouverts d’autres métaux pour que le cuivre ne touche pas directement aux produits. Les plats de cuivre à haute qualité sont chers.

Notre conseil: Utilisez-le pour faire de la confiture – la distribution parfaite de la chaleur protégera du sucre.

  • Ruffoni Pots, 6000-7000 roubles., Salon de plats Vazaro.
  • Distes de Berghoff, magasins propriétaires de Berghoff.

Céramique: traditions et convivialité environnementale

La céramique n’émet pas de substances nocives. Dans des pots en argile non brûlée, vous pouvez cuire sans eau ni graisse – si vous abaissez d’abord le récipient dans l’eau pendant une courte période. Mais la céramique non conduite ne peut pas être lavée à l’aide de détergents. Les céramiques sont assez lourdes, volumineuses et se battent. De plus, la céramique froide ne peut pas être placée dans un four préchauffé.

Notre conseil: Lire le marquage – Les peintures recouvertes de plats peuvent libérer des toxines.

  • Pots, 700 frottements., Ikea.
  • Capacités de cuisson Roemertopf, 1000-2000 roubles., Salon de plats Vazaro.

Chugun: presque un idéal

Les plats sont forts, durables, il se réchauffe uniformément, avec des températures élevées. Les experts insistent dans les casseroles et la ragoût sans couvrir: les aliments préparés en eux ont le meilleur goût de. Avant d’utiliser la fonte, vous devez vous réchauffer avec une petite quantité d’huile, et après utilisation – essuyez avec une serviette trempée dans l’huile et stockez sous cette forme.

Notre conseil: N’utilisez pas de substances abrasives – les aliments déferleront au fond.

  • Snowstones “Bravera”, 250-400 roubles., Ikea.
  • Steven, Pots Staub, environ 7 000 roubles., Salon vazaro.

Verre: beauté fragile

Les plats en verre sont respectueux de l’environnement, assez pratiques, sont très agréables, il peut être utilisé à la fois pour la cuisine et pour les servir. Mais elle bat, ne résiste pas aux températures contrastées, parfois il est difficile de le laver.

Notre conseil: Faites attention au marquage – le degré de résistance à la chaleur est indiqué là-bas et si ce plat est un impact et résistant à l’impact.

  • Takumi Glass Teapots, chaîne de magasins “Henkels Crinets”.
  • Distes en verre tchèque Simax, magasin en ligne.Simax-Rus.ru

Bois: naturel

Le principal inconvénient: si la surface est endommagée et qu’il y a des microparticules de nourriture dessus, cela crée un sol favorable aux microbes. Le plus persistant à cet égard est le bambou.

Notre conseil: Les ustensiles en bois peuvent être nettoyés avec un grand sel et essuyés de vinaigre blanc, cela éliminera les microbes et les odeurs.

  • «Ressource» de planches, environ 300 roubles., Ikea.

Attention aux revêtements anti-stutick

Ils vous permettent de cuisiner avec un minimum d’huile et permettent de manger avec de plus grands avantages pour la santé. Mais l’utilisation de casseroles et de pots avec des coûts de revêtement anti-bâtons seulement de haute qualité prouvés. Les experts de l’American Environmental Protection Agency, sur la base des recherches menées en juillet 2005 *, avertissent: l’utilisation de plats avec un revêtement en polymère à faible qualité peut être associé au risque de mettre en évidence des substances cancérigènes.

Pour nettoyer la vaisselle de ce type, vous ne pouvez pas utiliser les abrasifs et le chauffer à des températures élevées, surtout sans nourriture. Il est nécessaire de changer la vaisselle avec un revêtement anti-bâton dès que son intégrité est perturbée et que la surface perd son apparence d’origine.

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Tutto ciò è ancora incredibile, sulla fortezza di squadra 2. (Part2)

Voglio dire subito che questo post è consigliato per la lettura, solo dopo la familiarizzazione con la trama.

Noi Già familiarizzato con la storia del Team Fotress 2. Non molto tempo fa, il gioco non aveva alcun background di trama, ma per sempre non poteva continuare. Con il rilascio del primo aggiornamento, siamo stati aperti dai primi thread della storia, questo gioco unico in tutti i sensi. Ben -lavorando l’universo, ha dato una valvola piena di carte Blanche per arricchire il gioco di vari tipi di segreti e segreti. Gli sviluppatori aprono gradualmente la trama per noi, versando olio nel fuoco, già fiammeggiando con gli appassionati di interesse della serie. Ci sono già stati molti aggiornamenti, la storia è praticamente raccontata, ma non è stato ancora risolto Segreti, di cui parleremo oggi. Toccheremo anche personaggi minori, Non possono essere incontrati sui campi di battaglia, ma sono parte integrante dell’universo e contribuiscono a creare il sapore necessario.

Segreti e segreti!

1-Djustor, Cosa sappiamo di lui? Questo è l’unico personaggio di una serie che non ha una “presentazione” sotto forma di un meeet il … nome e motivi, non sono noti. Dall’uscita del gioco, tutti questi problemi hanno ripetutamente sospeso della comunità. I giocatori erano alla ricerca di riferimenti, teorie, possibili opzioni. Le loro opere non erano vane.

La prima teoria che aveva diversi argomenti sotto di lui, dice che il incendiario è una donna. I giocatori su questo pensiero hanno spinto

su cui il fiore sfoggiava. Se guardi da vicino, puoi capire che questa non è nemmeno una borsa, ma una borsa cosmetica. Questa versione è anche confermata dalla posa del incendio doloso, durante la distruzione del perdente della squadra, assomiglia senza dubbio a una femmina. Questa teoria è stata sviluppata, le voci hanno iniziato a crescere L’arstempo, Mamma dello scout. È in un modo così originale che si prende cura di suo figlio negligente.

Signor Presidente!

La seconda versione suggerisce che il primo titolare della squadra Blu ancora vivo! Prima del posto presidenziale Abraham Lincoln, Era un membro della prima squadra (1850). Questa teoria ha attirato l’attenzione dopo aver aggiornato l’ingegnere. Il fumetto aveva fatti che lo confermano indirettamente. Alla fine sono stati formulati 3 aspetti, che erano una conferma di questa versione
1-Avaram Lincoln ha agito come il primo incendiario Blu
Il 2-disegno sul banco di lavoro del Radigan Konagher raffigura una struttura in cui una persona con la barba e un cilindro vengono scaricate in un portello e teletrasportate in un luogo deserto. Nelle vicinanze si trova una moneta che raffigura Lincoln e le lettere “Lin . “Seguendo questo schema, è facile seminare come Lincoln sia sopravvissuto all’omicidio di John” Tower of the Hat “Buta.
3-Radigan Konager ha costruito una macchina per l’estensione della vita per una persona sconosciuta, è possibile che fosse con questa persona che era Abraham Lincoln. Ma qui, potremmo non notare l’accuratezza. La data di morte di Lincoln il 15 aprile 1865. Mentre la costruzione di una macchina per l’estensione della vita risale al 14 aprile, ma già 1894.

Sono un robot.
L’ultima, e https://wintopiacasino.it/ la versione più comprovata, è la vista dell’arstempo nella forma Cyborg. Si basa sul fatto che l’incendio fisso nel processo delle battaglie ha ricevuto lesioni alla luce che non sono compatibili con la vita. La combustione della gomma del suo costume ha portato al fatto che i medici sono stati costretti a collegarlo agli Apara, che sostengono la sua vita. Questo spiega anche parzialmente non suoni articolati che fa invece del discorso normale.

Il segreto di Zephenia Mann

Nella sua volontà, morendo di tutte le famose malattie di Zephenia Mann, ha menzionato tutti i membri della sua famiglia e gli amici più cari, nonché una persona sconosciuta. Il testo era pieno di sabbia, era possibile distinguere solo: “Alla fine, [poco chiaro] do il possesso di tutto [poco chiaro] e giuro di mantenere sempre un segreto su questo.”La personalità di questa persona non è nota, apparentemente questa è una persona che è stata tagliata da questo ritratto. C’era un’opinione che la fotografia del gioco fosse catturata nella foto, ma questa versione è stata rapidamente esclusa a causa dell’insolvenza.

Un regalo di Konager
Abbiamo già imparato che Radian Konager ha costruito tre auto per prolungare la vita. I primi due furono fatti per i Mann Brothers, ma il destinatario della terza auto non è noto. C’è una teoria secondo cui il destinatario è stato il primo L’arstempo(cm.più alto)
Supponiamo che l’ingegnere abbia progettato l’auto per l’amministratore. L’ultima versione suggerisce che il destinatario è una persona che è stata tagliata fuori dal ritratto di manne.

Fantasmi, nelle vicinanze !

I giocatori di TF2 probabilmente hanno visto i fantasmi su alcune carte da gioco. Valve non ha messo a dura prova e li ha dotati del passato, a causa del loro strano comportamento. Il fantasma più pericoloso è Cavaliere. Durante la sua vita, era noto come Silas Mann , Il suo passato è avvolto in un mistero, secondo il presupposto, è il fratello di Zefanay Mann, durante la sua vita è stato comproprietario della preoccupazione Zephanai Mann e dei suoi figli, che alla fine si sono trasformati in Mann Ko.
È morto un po ‘più tardi di suo fratello, è considerato un membro perduto della famiglia Mann. Zephanay Mann è anche un fantasma, può essere visto sulla mappa del raccolto, il motivo della rabbia è considerato parte della sua ultima alleanza, dove dice che si vendicherà su chiunque aprirà il fuoco vicino alla sua tomba.

Un cavaliere del piede senza testa è un riferimento al cavaliere senza testa della storia “Legend of the Sleepwood”, scritto da Washington Irving.
Il ciclista ha diverse animazioni inutilizzate che possono essere trovate nei file di gioco. L’animazione “Congratulazioni è inclusa lì!”Quando mostra il pollice e l’animazione della chiamata del medico. Ciò significa che usa molte animazioni prelevate dalla demolizione.
L’animazione della camminata del pilota dipende dalla sua quantità di salute. Dopo aver perso un certo numero di punti sanitari (circa il 50%), smette di usare l’animazione di camminare con un Highlander/stigma scozzese e inizia a usare l’animazione con una bottiglia/club con unghie/friggi.
C’è un’animazione inutilizzata del salto che è rimasto dalla demolizione. L’animazione è rimasta inutilizzata, dal momento che il cavaliere cavaliere non salta mai, ma cade da una maggiore altezza se il bersaglio era più basso. Se l’obiettivo è più alto, lo bypassa o cambia il bersaglio.
Gli omicidi di un cavaliere cavaliere sono considerati l’omicidio del mezzo. Pertanto, i risultati, come una zona disgustosa per uno scout, possono essere soddisfatti se stordi il nemico, che sta per uccidere un cavaliere senza testa.
I robot non attaccheranno il cavaliere senza testa e non gli presti attenzione.
Un cavaliere di piede senza testa non causa danni come tutti gli altri. Uccide sempre il giocatore in un colpo solo, indipendentemente da quanta salute ha. Le eccezioni sono bonk! Atomic Salvo, Uberbreesh e Chiama la morte.
Il cavaliere del piede verrà attaccato senza la testa fino alla fine dell’invulnerabilità, o fino a quando qualcuno non sarà diventato un “dannato”, dopo di che ti ucciderà.

Ho cercato di trovare tutti i segreti noti di questo universo di gioco. Ora è il momento di andare al secondario caratteri, Ce ne sono molti, apprendiamo i più interessanti e quelli che hanno avuto un ruolo significativo nello sviluppo della trama.

Amministratore: “In che modo i tuoi tentativi senza valore non mi sconvolgono non secondo le regole … anche se faccio tutto ciò che faccio, faccio solo per te e per il tuo sviluppo!.”

Il vero nome Helen, il cognome non è noto. Signora che è la direttrice generale Rosso E Blu, Controlla rispettivamente la maggior parte del governo della terra. Il gioco gioca il ruolo del dittatore (noto anche come presentatore), è la sua voce annuncia gli eventi di ciò che sta accadendo sul campo di battaglia. Comunica con entrambi i comandi usando un singolo microfono collegato al pannello di controllo centrale. Manipolazione qualificata di un’enorme serie di papi e nidi, può utilizzare diversi canali di comunicazione, tra cui completamente diretto al team di rosso o blu. Manipolatore qualificato, preferisce agire segretamente, qualsiasi perdita di dati, i strass hanno attraversato i modi più crudeli. I suoi motivi non sono sicuramente noti. Una persona estremamente arrabbiata che non rispetta quasi nessun valori umani.

Amministratore sull’amicizia. È colpa, la guerra “simulata” tra una demolizione E soldato, che si è concluso nella vittoria del secondo.

L’amministratore ha simpatia per le sigarette, la rivista “Monthly of Punisments” e, secondo Saston Hale, una bistecca per colazione e sesso con uomini maestosi.
L’amministratore è annunciato da Ellen McLain, che ha anche espresso Glados nel dittatore del portale e della protezione civile in Half-Life 2.
Nella localizzazione russa, l’amministratore è stato doppiato da Larisa Grebenshchikova. È stata anche doppiata da Judith Mossman dagli episodi di Half-Life 2.
L’amministratore a volte scrive nel blog ufficiale di TF2. Di solito rimprovera la comunità per un comportamento improprio, come l’uso di programmi speciali per sbloccare i risultati.
La veste viola dell’amministratore riflette il suo controllo su rosso e blu (perché se si mescola blu e rosso, risulta solo viola).
Come raffigurato nel fumetto, l’amministratore ha un ritratto di famiglia della famiglia Manne. Ha una somiglianza molto vicina a Elizabeth, la serva del signor Mann.
“Amministratore” comico si svolge in parallelo agli eventi del video “Presentando la spia della classe”.
L’amministratore in passato potrebbe avere relazioni con Saston Hale, che il suo “seduttore fumante”
La risposta dell’amministratore alle indagini sulla sua possibile relazione con Saston Hale. “La signora non lo dirà mai, e il gentiluomo non lo chiederà mai. Inoltre, l’amministratore non dimentica. Non perdona. Non risparmiare. Lascia che le riviste Piercing tra voi lo ricordi prima di iniziare ad approfondire i miei affari personali come discariche di immondizia.”
Il divorzio la ha definito “una signora arrabbiata che ci urla costantemente durante la battaglia”.
Nella serata di poker di gioco all’inventario, l’immagine dell’amministratore viene utilizzata come regina di un tamburello.

Ha ricevuto un grande potere da Helen, che è molto probabilmente il suo antenato.

Radigan Konager … OK.
– Radigan Konager in risposta a una richiesta per la creazione di un mostro da Blutarco

Un ingegnere di talento che ha costruito un’estensione della vita per la vita Blurah E per ordine della ragazza molto simile a Amministratore,, Per Redmond. Nonno ingegnere Blue, è presumibilmente l’autore di molti tipi di armi, come sono apparsi nel gioco proprio dopo che l’ingegnere ha ricevuto i suoi disegni. Blutarco glielo diede quando trovò una rottura in macchina per prolungare la vita. Nella speranza che un discendente di un talentuoso inventore lo aiuterà. Radigan proibiva suo nipote di costruire da questi disegni, ma le sue richieste furono ignorate.

Saston Hale : “Se non sei soddisfatto al 100% della nostra selezione di dispositivi spia, allora vieni a smontare con me!

È il direttore ad interim di Mann Ko (filiale australiana del misterioso TF Indestris). È stato grazie a lui che è apparso un negozio online e “Catalogo di un noto cattivo”. Si presume che Saston Father Sniper. Ma non è così. (Sniper mostra una fotografia dei suoi genitori nel fumetto “Presentando il regista” nella sesta pagina). Inoltre, in ogni modo pubblicizza attrezzature per una spia, che è il problema principale per un cecchino.

Questo è tutto, Spero ti piaccia questo materiale non meno di me.
Se hai domande sull’universo, chiedi loro qui e cercherò di rispondere.
Grazie per l’attenzione !

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Tutto ciò che è noto su Outlast Trit |Ciò che è stato mostrato nel trailer?

Outlast Sicuramente uno degli orrore più terribili e atmosferici. E alla presentazione passata Show di gioco per PC Ci è stato mostrato un trailer (sebbene piuttosto un teaser) dello spin-off in questo universo- Il Trit Outlast.

I primi dettagli sul nuovo gioco in questo universo sono apparsi qualche mese fa, ma ora c’è anche un teaser. E alla luce di questi eventi, ho raccolto tutti i cereali delle informazioni che sono riuscito a trovare.

E così, l’intero movimento è iniziato il 7 dicembre 2017, quando Barili rossi (sviluppatori della serie) ha pubblicato informazioni sui loro progetti futuri, tra cui c’era un progetto senza nome per l’universo Outlast E c’erano voci secondo cui il progetto era già in fase di sviluppo.

Tuttavia, poi il silenzio è seguito e per quasi due anni, non c’erano informazioni sui giochi e gli sviluppi futuri da parte dell’azienda.

Ma il 31 ottobre 2019 Barili rossi ha pubblicato la prima immagine per il loro nuovo progetto con la firma “Dove finisce la libertà“, In effetti, questo è diventato il principale slogan del gioco.

Quindi il 4 dicembre, gli sviluppatori hanno annunciato ufficialmente il nome del loro gioco futuro Il Trit Outlast, che, in effetti, è diventato l’annuncio del progetto.

Ed ecco il 13 giugno, alla mostra Show di gioco per PC Ci è stato mostrato un teaser.

La notizia principale, ovviamente, era la cooperativa. Sì, in Il Outlast Prove tutta l’enfasi è sul passaggio congiunto, fino a 4 giocatori, ma verrà consegnato anche il regime di utente singolo. Molti hanno già iniziato a confrontare il gioco con le sinistra 4 morti, ma a mio avviso, il confronto con Dead by Daylight è più appropriato qui, sembra ancora più simile a un ambiente.

Il gioco stesso, come detto in precedenza, non è https://woocasinoonline.it/ una continuazione della trama delle prime due parti, ma gli eventi si svilupperanno nello stesso universo.

Le azioni del gioco si svolgono durante la guerra fredda. Gli scienziati malvagi mettono i loro brutali esperimenti in pubblico per subordinare le loro menti e per raggiungere questo obiettivo usano qualsiasi mezzo. In generale, la linea principale della prima parte può essere rintracciata, e ne sono contento personalmente, perché correre lungo i corridoi chiusi di tutti i tipi di laboratori e ospedali è molto più interessante che nelle foreste e nei villaggi che si trovavano Outlast 2. E, a quanto pare, la maggior parte dei giocatori è d’accordo con questo.

In generale, nella stessa Tizer, non ci è stato mostrato nulla, ma sono ancora presenti un paio di dettagli interessanti. Ovviamente, questa è una tinta verde per la serie e un “guardare attraverso l’obiettivo della fotocamera”, tuttavia, questa volta non è abbastanza una macchina fotografica, ma alcuni occhiali da visione notturni che sono stati fissati alla nostra testa. Dopo la prima immagine, molti pensavano che fosse un pizzico di VR, ciò che sarebbe stato bello, ma gli sviluppatori hanno confutato queste informazioni. E qui una domanda interessante è se dobbiamo cercare batterie?! In caso contrario, addio, questo non è più Outlast.

Quindi scappiamo lungo il corridoio dall’inseguo, una signora vuole aiutarci, ci afferramo in mano, ma il bam … non il destino, la signora viene uccisa. A proposito, è anche in tali occhiali ed è probabilmente uno dei 4 personaggi giocabili.

E anche a giudicare da questi frame nel gioco che puoi o addirittura hai bisogno di aiutarti a vicenda.

Tuttavia, voliamo immediatamente in faccia con una mazza, e poi mostrano la data di uscita, più precisamente, l’anno di uscita, 2021 con lo stesso terrificante slogan “La libertà termina 2021“.

A proposito, vale la pena che dopo l’annuncio del 4 dicembre, molte pubblicazioni hanno iniziato a affermare che il gioco è in una fase iniziale di sviluppo, ma a quanto pare si è rivelato non essere vero, beh, che, per quanto potrebbe essere, il gioco dovrebbe essere previsto nel 2021.

I migliori commenti

Sei un ghoul intollerante. Nel mondo, oltre a te, ci sono persone con gravi ritardi nello sviluppo. Bene, li hai visti, di solito queste persone possono essere trovate da commenti caratteristici su “pinori” e “pkboyar”. Bene, su alcuni segni. È per queste persone che realizzano video simili. In virtù delle loro malattie, questi individui semplicemente non riescono a capire cosa hanno visto nel trailer del gioco e sono richieste ulteriori spiegazioni.

In ogni caso la mia esperienza di comunicazione con tali persone, posso dire che per tali video dovrebbero esserci ulteriori video esplicativi, altrimenti non capiranno improvvisamente.

E l’autore del video è stato sbagliato nel sito, Canobu dall’altra parte.
(´。 • ᵕ • 。`)

Prendi un segno morbido. E ricorda, se puoi fare la domanda “Cosa fare?” – quindi il segno morbido dovrebbe essere. Altrimenti – guidalo al collo!

Forse meglio “e per raggiungere questo obiettivo”

E così le norme, rimuovi questi enormi spazi tra le linee. So che gli ultimi aggiornamenti ti consentono di allineare il testo senza inutili Gemmore. Da me (+), ma non salverà questo post.

Ma in generale che tipo di brutto modo viene raccontato ciò che è stato mostrato nel trailer. Che molti hanno visto. E in cui a volte anche il gameplay non si brilla, gli alberi di Natale si attaccano. È come le cime dei giochi per PC deboli che te lo hanno insegnato e ora stai ripetendo questa stupidità come scimmie?

Una tale immondizia è sufficiente per ogni risorsa.
Su DTF, su Canobus, sul parco giochi – questa non è affatto una novità, ma semplicemente una categoria separata di blog.

Non li incoraggio, perché sono troppo pigro per leggere. Ci sono vidos con l’analisi, proprio mentre mangio – guardo con un occhio. In particolare questo post è normale.
L’autore non è stato fortunato che ora ci siano troppo contenuti simili Stopgame.

Ce ne sono semplicemente pochi su SG nei blog, ho eretto più torte: i blog di Denis, Foxheaven e Mosuke. Poi panini più piccoli dagli altri e questo è tutto, a questo punto. Quindi ci sono tali cracker come questo è immediatamente sorprendente.

“L’amore è peggio che non amore. Perché non sai di non essere amato ”©