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A gun on sparrows: why playing blockchain projects need to negotiate with Unity and Unreal

The rapid development of the gaming industry is primarily associated with technological progress. Most technical improvements in this area – improvement of graphics or gameplay – are already perceived for a long time. But recently developing technologies can change video games and everything connected with them once and for all. Of course, first of all, we are talking about VR/AR technology. In this case, the changes are obvious and the changes should not be discussed. The real revolution in the gam industry can make blockchain. By the way, the game sphere is one of the most active areas of the economy where this technology is introduced. The main thing that the blockchain makes here is “erases” the boundaries between virtual and real universal.

Last year, several gaming projects began the development of platforms. According to the founders and creators of projects, their products solve key problems of the gaming industry. So, Game Protocol and Game Machine are the main emphasis on creating a reliable and convenient model of game crowdfunding. At such sites, gamers will be able to sponsor the development of games (of course, for cryptocurrency) in exchange for bonuses from developers, for example, a certain number of intra -game crypto -monitors.

Cloud gaming takes to a new level, thanks to which players get widespread access to any games even with weak “iron”. The scheme is simple: the player is connected to the cloud server on which the game is launched, and receives a video in his pc in streaming mode. The main problem of cloud gaming platforms is a lack of servers and, as a result, a high ping. The PlayKey project intends to solve this problem by replacing traditional servers by a decentralized network of powerful computers. Miners will be able to earn by “extracting” the internal cryptocurrency of the platform, and players will receive the perfect – non -emerging – picture and uninterrupted control.

Great, really? And that’s not all. Other projects set even https://gamesnotongamstop.co.uk/review/prive-casino/ more ambitious goals. For example, Wax, Enjin and Dmarket are sure that with the help of blockchain a new sector of the world economy, turning virtual objects into real assets that can be traded on a par with ordinary goods.

Trade of game items (primarily CS: Go, Dota 2, Team Fortress 2 and Pubg) – the phenomenon is far from new: skins can be sold or bought on Steam, Skins.Cash, Opskins or other platforms.

So, before the ordinary gamer, the blockchain opens fantastic opportunities:
will trade the most free and at the same time safe, and most importantly – will fix and protect its ownership of game items and will allow them to safely sell them or freely exchange for objects from another game. But for such an idealistic picture, the idea of the marketplace should be supported by developers and publishers of games, and their position is far from so clear. After all, modern games already have their own economy with two types of intra -game currencies: soft – which you receive for achievements in the game, and hard – you acquire it for real money. Having attached the game to the decentralized marketplace, the developers run the risk of losing control of the economies of their own games.

Game blockchain projects attract large developers and publishers in all kinds of ways, offering generous bonuses-from the commission for each deal on the marketplace to the advertising of games presented on the platform. Some players really show interest in such projects. In particular, 4a Games, GSC Game World, Tatem Games and Kiss Ltd. announced their readiness to support Dmarket and announced cooperation with this project.

As for large publishers, they have sufficient resources to calmly observe the development of events. In fact, blockchain projects will become attractive for them when their benefit, primarily material, will be obvious. It is logical that the starting game audience can provide indie players with decentralized marketplaces. Developers and publishers of the Indie-IGR is much easier to attract financial and advertising bonuses. True, another problem arises here, which blockchain projects have yet to solve.

Even with the most advanced API, the integration of a global marketplace game technically requires a lot of time and effort. A significant part of the indie deelopers simply does not have resources to solve this problem. Yes, and the developers of the marketplace themselves are unlikely to independently attach thousands of games to their platform. A vicious circle? Not at all. The solution exists, but you need to start with negotiations with the developers of popular game engines, such as Unity or Unreal.

It is on these engines that most modern games are developing. The total audience of Unity Technologies, according to the company itself, has nearly 800 million players. Of course, you can get access to this audience, agreeing with thousands of indie-deelopers. But it is much easier and more efficient to agree immediately with Unity. Moreover, the cooperation of these gam platforms with key players such as Unity or Unreal would create a convenient solution that greatly facilitated and accelerated the process of connecting the game to the marketplace. The developers of the engines are interested in the profitability of the “native” games. This means that blockchain projects need to convince Unity, Unity, and other large players that decentralized trading floors are more opportunities than risks.

“Gathering” and agreeing with the developers, to enter, indeed, to a global level and get, for example, the same audience as Unity, the gam platforms will take more than one month, or maybe even more than one year. As a result, instead of ambitious statements about creating a new economy, without support for Unity or Unreal, blockchain projects will receive a tiny trading platform for fans of a couple of dozens of not very popular games. Are developers of advanced engines ready to support such platforms? It is quite possible. Unity Technologies has already shown interest in blockchain technologies, having agreed to cooperate with the GameCredits team. But this project is primarily aimed at digital distribution of games. For developers, this is a much less risky undertaking than decentralization of the game economy.