New details about Far Cry 3
Thanks to the fresh game magazine number Edge, Several new details of the plot and gameplay of the shooter have appeared on the Web Far Cry 3.
– Pause mode in Far Cry 3 It is a variation for the Rorshah test with tropical thickets on the background;
– the player will be able to fight as he wants, using the surrounding elements and physical properties of objects;
– When meeting enemies, it will be possible to use a direct attack, or you can shoot everyone out of an ambush or, for example, send a mined car to the thick of enemies;
– degree of game freedom Far Cry 3 It will at times be limited to the plot framework:
– Far Cry 3 – the story of a single person and his experiences, and not a cynical view of politics, as it was in Far Cry 2;
– The weapon will not be susceptible to wear and not fall apart in your hands, as in the second game of the series;
– Now animals that live in the world will pose a threat to you. If you get deep into the jungle, beware!
– The danger is not only the health of the protagonist, but also his mental state;
– There will be several key villains in the game;
– About the island on which you found yourself, there are sinister stories;
– Far Cry 3 will be saturated with the spirit of madness;
– The developers assure that those who go to explore the island of Far Cry 3 will find many surprises;
-will be present by stealth mines.
The release of the project Far Cry 3 should take place this year.
The news is taken from Nongambancasinos.co.uk the Consolelife website.ru
The best comments
And I liked this chip with wear. You rarely find this in FPS (I personally have not met this). The weapon changed not only externally, but could also jam at any moment, or even break right in her hands.
Why was the wear? There was a suitable idea, fasten only repairs and reduce the indicators so that it does not come in a flabby state in 5 minutes and everything will finally be ok.
For preserving stealth and variability, I am glad for the spirit of madness – all the more.
Two thermos of tea for that cool developer, in whose bright head the idea came to get rid of this incredibly sloppy feature.
I played on Hard, so every time I did not even try to worry about the outpost. Stupidly developed skill passing by: 3
In the second ending, she disappointed, as if she had passed and everything, as if he had not played. There is no proper finale, there is no stream of thoughts after passing: “how sorry” or “it’s all?”Or, for example,” there will be a continuation or not?”. Otherwise I just got silent. I tried to play three times, passed only for the third time. And in the end only from the principle. I don’t want more routine in Far Cry. And most importantly, I do not want more this irritating “yellow -oral -brown” color, the greens soothe. Ash rejoices on the screenshots.
Uh -huh, you get sneaking up to the next ubstro with a knife in your teeth with good intentions, and then a flock of grancies flies with cries on you and takes out in 2 and a half seconds)
They would return to the first part: monsters, island. Screw graphics and different features, plot. There would be a reincarnation of the series, not a stupid use of the name of the brand.